Shaman Epic Spoiler

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Shaman Epic Quest
The Spear of Fate
WARNING:
This section is a SPOILER for the Shaman Epic Quest for the Spear of Fate. If you do not want to "cheat", do not read this spoiler. On the other hand, if you wish to complete the quest in as short an order as possible, read on and enjoy.

The purpose is to gather together in one place the steps, conversations and player actions that seem to have resulted in a positive outcome. Congratulations to the many shaman across all servers that have labored to solve this quest, and especially to Waring, 54 Barbiaran Mystic, Guild Mascot of Seven Dreams on the Lanys T'Vyl server for compiling his and others' discoveries together on the Shaman's Crucible Quest forum. Also, thanks go to Duhara Dreamweaver of the Vallon Zek server, Klubfoot Grimm, 57 Ogre Luminary an officer of Adjudicators of Wrath on the Cazic Thule Server, Forthyr Frostdrift Guildmaster of Emerald Crest, Belegurth D'Valaraukar, 51 Mystic on Xegony, Throm the Barbarian on Rodcet Nife and Valantor for some of the late breaking information and theories.

First to Complete the Quest:
Bakk of Xegony Server.
Congratulations!

Goal of the Spear of Fate Quest:
The goal of the quest is for mortal (Wasichu) shamans to work through a series of tests given by True Spirits in order to become hybrid mortal-spirits (Heyokah) and receive the Shield of Falsehood, a nice pair of Black Fur Boots (effect SoW plus nice stats), and, of course, the Spear of Fate, as their reward. As such, virtually all npc's you'll encounter in the quest are either True Spirits, or Heyokah contracted to work with the True Spirits

Beginning of the Quest

Beginning the Quest
WARNING

DO NOT perform any of the quest turn-ins while using Form of the Great Bear. This quest will only trigger with proper TRUE SPIRIT FACTION is detected by the quest NPCs. Reports have been received that being in Bear Form during epic-item turn-ins may BUG the quest NPCs to misread your True Spirit faction and cause the quest trigger to FAIL!

There are several methods for beginning the quest, among which have been reported are:

Ocean of Tears, loc +800, -5400, Capt Surestout
Rathe Mountains, (on cyclops hill), Blinde the Cutpurse
Butcherblock Mountains, +260, +1650, Peg Leg
Field of Bones, (marauder cave), Iksar Outcast/Manslayer

While the information here is gleened from conversations with Capt. Surestout, it is reported that any of the above will yield the same information and "tiny gem". Here is the Surestout method of beginning the quest:

Go to Gornit's island in OOT, approx. loc 800, -5400, kill Capt Surestout (green con at level 54, one ebolt kills him). A lesser spirit will spawn where he's killed, hail the spirit.

Capt Surestout died.
Your faction standing with PiratesOfGunthak got worse
Your faction standing with FirionaVie got better
Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!
a lesser spirit begins to cast a spell.
a lesser spirit's body pulses with energy.

You say, 'Hail a lesser spirit'

a lesser spirit says 'Did you take this person's life, shaman?
a lesser spirit regards you indifferently -- You could probably win this fight.

You say, 'Yes'

a lesser spirit says 'Why have you taken this person's life? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?

You say, 'He threatened my life'

a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.

You say, 'Who are you?'

a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?

You say, 'I wish to know more'

a lesser spirit says 'That is good. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.

Proceed to next stage of the quest

The Drunken Shaman

The Drunken Shaman
Head to North Freeport. Go in the sewers in the northwestern part of town, a little ways in on the inside of a colapsed wall is Bondl Felligan. Give the gem to him.

You say, 'hail Bondl Felligan'

Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'

Give Bondl the "tiny gem".

Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!
Your faction standing with TrueSpirit got better
You gain party experience!!

Next wait for him to move, follow him back out of the sewers onto the land outside, there he will stop and speak to you.

Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?

You say, 'You can buy booze.'

Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'

After this you can follow him to the Jade Tiger's Den or just go there yourself. Head up to the third floor, middle room and go inside. There you'll find a greater spirit waiting.

NOTE: After giving him the gem once, simply going up to him and saying "You can buy booze" at anytime will cause the spirit to spawn in the room. No need to travel back to Ocean of Tears, Field of Bones, Rathe Mountains or Butcherblock Mountains to initiate the quest again.

CAUTION: As backwards as it may sound, there are reports that repeating steps of the Quest may actually "over-inflate" your True Spirit faction and make later parts of the Quest "untriggerable".

Once you arrive at the Jade Tiger's Den . . .

You say, 'Hail a greater spirit'

a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?

Answer appropriately depending upon whether you are:
Barbarian [Justice],
Ogre [War],
Iksar [Fear], or
Troll [Hate].

What follows is the Barbarian response . . .

You say, 'I follow justice'

a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell .

Go to the other room as instructed by a greater spirit.

You say, 'Hail a greater spirit'

a greater spirit says 'It is good to see you. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].

You say, 'What true spirits?'

a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.

You say, 'What trust do you speak of?'

a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.

You say, 'What very few?'

a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.

You say, 'What wisps of consciousness?'

a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.

You say, 'What heyokah?'

The greater spirit should give you the gem after you say the above line.

a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.

CAUTION: DO NOT say the following line until you receive the gem by saying the above line. The next line will cause him to immediately despawn but will start the next quest for you.

You say, 'I will walk the path of the Heyokah'

a greater spirit says 'That is good. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.

Proceed to next stage of the quest

COLOR=red] The Test of Patience [/COLOR]

Head to Erud's Crossing. Find Ooglyn, a female ogre shaman, on the island. Approx. loc -900, 1600. She should be up, if not her spawn time is 2 hours.

Preparation:

Bind on the Island or Qeynos
Have SoW, Levitation and Enduring Breath up and running.
Have your pet spell ready to cast.
Have gate or evac, if wizard/druid in group, ready to cast.

Minimum Levels Required (more is better):

Solo: 49+ Shaman & pet (or even lower using Inviso to Animals)
Duo: Two 44+ Shamans & pets
Group: Well balanced high 30's or better.

You say, 'Hail Ooglyn'

Ooglyn says 'Ooooh, it you, shaman . Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, shaman, they gib you gem? I need dat gem, please, heheh.

Give her the gem.

Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, shaman!
Your faction standing with TrueSpirit got better
You gain party experience!!
Ooglyn begins to cast a spell.
Ooglyn feels much faster.
Ooglyn begins to cast a spell.
Ooglyn is surrounded by a brief lupine aura.
Ooglyn begins to cast a spell.
Ooglyn's body pulses with energy.

After Ooglyn finishes casting spells, she starts to run away. Follow her until she disappears into the water. Then run out over the water (make sure you have levitation and some sort of underwater breathing on) and head to loc -1600, +4200. Dive down about 10 feet into the water and cast your pet spells. Then proceed to the bottom of the ocean and wait patiently as this test suggests.

Ooglyn may be waiting there for you there or she may not. If she's not there, no worries. It won't effect the quest.

Patiently wait at that location. Five different spirits or Heyokah will eventually spawn. Be patient. Your goal is to receive "a broken arrow" from Abe, and a "gem" from the Greater Spirit. As such, only the conversations with Abe and the Greater Spirit are presented here. Conversations with the others is merely "fluff". Did I mention patience?

NOTE: You will also have to fend off the regular Sharks and the much tougher Killer Sharks that roam the area while you wait.

TIP: Despite what ANY of the spirits or Ooglyn say to you, DO NOT leave this location. They are only trying to trick you. Remember, this is about Patience.

Now then, once you are at the bottom of the ocean at neg 1600 pos 4200 . . .

You say, 'Hail Abe the Abandoned'

Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then ,suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'

You say, 'Who are you abe?'

Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.

You say, 'What eyes?'

Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'

You say, 'What is the combine?'

Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not'

After a few minutes, Abe will speak again. Be patient!

Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.

You say, 'Yes i will give them the arrow'

Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.

A few minutes later . . .

Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!

Stay glued to that spot. DO NOT follow him

After or before Abe spawns, a greater spirit also spawns . . .

a greater spirit begins to cast a spell.
a greater spirit's body pulses with energy.

You say, 'Hail a greater spirit'

a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].

You say, 'What is the next path?'

a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.

You will receive a "small gem"

Proceed to next stage of the quest

The Test of Wisdom

Head to West Karana. Look for a wandering spirit (looks exactly like a wisp).

TIP: You can stand at neg 500 neg 5300 in West Karana and he will path by you. I've now done this twice and never waited more than 20 - 30 min tops. He will also path by Tower 2, actually colliding with it on his journey. Just keep looking around so he doesn't slip by you. . . . - Belgar

Once spotted, run up to him and Hail him repeatedly at close range to get him to stop moving.

You say, 'Hail a wandering spirit'

a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.

Give the "small gem" to the wandering spirit.

a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!
Your faction standing with TrueSpirit got better
You gain experience!!

Head to Rathe Mountains. You'll find Tabien the Goodly (approx level 32) at loc pos 6300, pos 1550. If you talk to him, the conversation is as follows:

You say, 'Hail Tabien the Goodly'

Tabien the Goodly says 'Oh thank Marr you are here, Waring . I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.

You say, 'What task?'

Tabien the Goodly display his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.

The other one is Glaron the Wicked (approx level 32), his loc is pos 2900, neg 1900. If you talk to him, the conversation is as follows:

You say, 'Hail Glaron the Wicked'

Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.

You say, 'What task?'

Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'

Now both these guys are fools, what do we do with fools? We kill them. Take their items (Envy, Woe and Marr's Promise) back to West Karana and give all three to the wandering spirit at the same time.

NOTE: Marr's Promise will not fit into any bag, except either a Tinker's Bag or a Large Sewing Kit, for it's huge size.

NOTE: Conversation with Glaron and Tabien is not required to finish the quest. You may, if you wish, simply kill them outright.

a wandering spirit says 'You are close to passing the test, keep up the good work.
a wandering spirit says 'You are close to passing the test, keep up the good work.
a wandering spirit says 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].
Your faction standing with TrueSpirit got better
You gain experience!!

You say, 'What shield of falsehood?'

a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.

Congratulations. You have now received ...

Shield of Falsehood
AC16
STR+3, WIS+5, INT+5, DEX-3, CHA-5, MANA+30

NOTE: The Shield of Falsehood will not fit into any bag except for either a Tinker's Bag or a Large Sewing Kit for it's huge size.

You say, 'What last path?'

a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.

Proceed to next stage of the quest

The Test of Might

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The Test of Might

Head to loc +1250, +300 in Emerald Jungle. There you'll find the Sentinel Spirit.

Hail him and give him the gem you received from the wandering spirit.

Spirit Sentinel says 'Ahh, you live, shaman! I am glad the beasts of this jungle haven't torn your body asunder. Tell me, do you still walk the path? Are you willing to [continue what you have started]?
Your faction standing with TrueSpirit got better

You say, 'I will continue what i have started'

Spirit Sentinel says 'This brings happiness to our hearts and we are grateful. However, we must ask you to walk one more path before you can become a true Heyokah. With trust, one can focus on what is important. With patience, one can perceive what is harmful. With wisdom, one can know what must be done. These, you have learned, yet without the might to carry out what must be done, all is for naught. Are you [prepared to walk the path of might]?

You say, 'I am prepared to walk the path of might'

Spirit Sentinel says 'Good, good, Do you know this place, Waring , this forest? The wasichu call it the Emerald Jungle, but we know it only as the terrible place. Where there is no spirituality, we are weak. The lost city in the middle of this jungle is a great void of belief not only absent of spirituality, but actually draining it from others. We are here to neutralize that void. The void is like the sky, and nothing escapes its gaze. If it senses us, it will drain us away and sometimes it turns our minds, making us [like the wasichu], crazy for things with no meaning.

You say, 'What like the wasichu?'

Spirit Sentinel says 'Yes, there are some of us who have turned their backs on our world and struggle for possesions and power over others. These lost ones are our brothers and we cry for them. Our hearts are in pain like bleeding wounds when we think of them. The path of might will lead you to one of our lost brothers. We are afraid there is nothing we can do for him now, so you must eliminate him when you [find him].

You say, 'How do i find him?'

Spirit Sentinel says 'He left us long ago and walked the land for ages. He soon met a man, one of the pointy-ears that live underground. This man was like a void just liike the one over that terrible place now. Our Brother-Friend was attracted to this man's desire and ambition. He no doubt thought that he could get what he wanted in service of this [dark point ear] who denied his own creator.

You say, 'What dark point ear?'

Spirit Sentinel says 'After our brother began traveling with this point-ear, they became shrouded in a darkness we could not peer through. The point-ear was a powerful being and we soon lost their trail. We have no idea where he could be now. Although, after all these centuries, he has no doubt been gathering and cultivating his wealth and power. He must be an incredibly influential being at this point. Find this point-ear and draw our brother out, then destroy him and bring us proof. We await your return in somber mourning.

Head to Mistmoore. Find the wolf spirit, Black Dire. He is STRONG and he has 4 slighty weaker wolves as his four guardians. Black Dire hits hard and fast for up to 200 HP per swipe, so use extreme caution.

Black Dire is not a timed spawn, but you can kill the Advisor in the general vicinity of the Library (location 19 on EQAtlas map) and Black Dire will repop each time you do so.

Black Dire is by the ramp leading up to the castle but you don't go up ramp. Instead, head all the way up the canyon that passes under the bridge. At base of cliff you will see 4 wolfs and Black Dire in the middle. In order to get a response from the wolf you have to con Warmly. He is truespirit faction. When you walk up to him and hail him this is what he says:

Black Dire says 'So, you've come. I suppose my brothers have sent you to lead me back to their flock. Those fools are so blinded by their devotion they know nothing of life. If they only knew the power I've become, the luxuries I've amassed, the pleasures I've known, they too would leave that sour and unrewarding existence in seconds. You know, you could come to know what I have, shaman. You found me, which speaks of your intelligence; we could use you. What do you say, Waring ? [Will you join] my master Mayong Mistmoore?

You say, 'I will NOT join you'

Black Dire says 'Good shaman, now bare your neck that I may show our master your devotion in death. The more blood you spill upon the grass, the more impressed our Lord Mistmoore will be. Then maybe, just maybe, you will be allowed to scour our kitchen floors in the eternity of unlife. TEAR him to pieces, my wolves!
Black Dire bites YOU for 200 points of damage.
Black Dire bashes YOU for 60 points of damage.
Black Dire bites YOU for 200 points of damage.
Black Dire bites YOU for 200 points of damage.
Black Dire begins to cast a spell.
YOU writhe in the grip of agony.

Ah well, no easy task killing Black Dire and his friends. It has also been reported that conversation with Black Dire is not necessary. Killing him outright will work just as well. Also, if the accompanying wolf guardians are green to all in the party, it is reported that Black Dire can be pulled without agroing his guardians.

Once you kill Black Dire, loot his pelt.

Return to the Sentinel Spirit in Emerald Jungle, loc +1250, +300.

You say, 'Hail Spirit Sentinel'

Spirit Sentinel begins to weep softly as he sees the pelt, battered and bloody. After a few moments, he says, 'We can only hope his passing was quick and painless. The Dire was powerful and yet you overcame him. Always remember that when you became [Heyokah], it was the passing of a noble, yet misguided being that allowed you to do so. You should hold a special place in your heart for him and what he was in life. To help you remember him, we will fashion this pelt into a pair of boots and give them to you.
With every step you take, you must think on the Dire, else his death be in vain forever.'
Your faction standing with TrueSpirit got better
You gain party experience!!

Congratulations! You have now receieved:

Black Fur Boots
AC 9, Str+3 Sta+3 Wis+3 Agil+3
SV Dis +3 Sv Mag+5 sv Poi+3
Effect: Instantaneous, Manaless, Self-SoW

You say, 'What is heyokah?'

Spirit Sentinel says 'Yes, you have walked the Path of the Heyokah to its end. You have become what few have and we will now call to you as Heyokah Duhara . From now on, you are a direct link between the spirits and man. Whether your goals are to help us or master us, you are welcomed. Though there is little time for celebration. Do you feel the darkness of this place, the forest? To eyes not trained to see beyond physical appearances, it seems like any other forest. But you know, as do we, of the mantle over the city threatening all of us. We must [rub it out].

You say, 'How can we rub it out?'

Spirit Sentinel says 'There are many such mantles scarring the universe and each is very different from the last. Removing them requires that we learn how they were created and go about reversing the damage done. We cannot enter under the mantle for long which is why we search out Heyokah such as yourself. We need you to enter the city and find out what you can about the [city's demise]. We hope you will do this for the cause of balance but if you desire none but your own power, we shall grant that as well

You say, 'What about the city's demise?'

Spirit Sentinel says 'It was known as Torsis. During its history it amassed great wealth and power yet it eventually crumbled. No one understands what happened. The men of the world ask themselves how a nation as successful as Torsis could ever fall. Some blame plague, internal unrest, the constant encroachment of the forest, and marauding bands of monsters but we alone know what happened. Just as Tabien and Glaron lost sight of their spiritual paths, so did Torsis. Without the awe and inspiration of that which was greater than themselves, they eventually withered away. The mantle was born long before the last days, though, and what we need to learn is [how it all began].

You say, 'Tell me how it all began'

Spirit Sentinel says 'Excellent! Go into the city and gather what evidence you can. The ghosts who still walk the streets may hoard precious memories that will aid us. Take this booklet and combine what you find in it. Then bring me the completed report. From there, we will know where to look next.

Proceed to next stage of the quest

The City of Mist Reports

You must now acquire the following six reports from the City of Mist. Five of the six messages drop from skeletons, golems and goos at the zone, but the Student's Log is only found on a Spectral Courier.

Personal Diary Page, identifies as "Report Information 1 of 6" in Lizardman. It reads:

I heard last night that there was some kind of commontion at the castle. Guards were shouting, spells went off throughout the halls and many died. Some say there was an assassination, some say a band of frogloks attacked under the command of a dragon, some even say there was some divine intervention. I have no idea why any god would strike against Lord Rak`Ashirr. He is a paragon fro the cause of Cazic-Thule. I hope whatever it was sticks to attacking the castle and not my shop though.

Crier's Scroll, identifies as "Report Information 2 of 6" in lizardman. It reads:

Hear of all Torsis! Our beloved Lord Rak`Ashiir will be appointing another High Priest into the Cazic-Thule clergy in two days. A festival will be held in honor of the event and the High Scale will be present to judge various contests of skill in arms. Booths will be set up selling various wares and food to all. Cazic guide us all.

Merchant's Letter, identifies as "Report Information 3 of 6" in lizardman. It reads:

The list should all be in order except for the swatches of silk. I won't need such a large order in this quarter. Her Divinity Drian made it known to me that they would not need as many new robes this coming season as "none were quite ready to don them." My colleagues have all been confirming that the church is buying less and less these days. It seems Rak`Ashiir has decided the royal donation to be cut. However I'm sure we'll find new customers soon and our orders will be back to normal shortly.

Written Annoucement, identifies as "Report Information 4 of 6". It reads:

Hear all Tosis! It is with great regret that we inform you of our Queen Neh`Ashiir's disappearance. Our best scouts have begun searching the surrounding countries for her trail. The Lord Rak`Ashiir also authorized the hire of mercenaries to venture into the Froglok Territories to search for traces of the Queen. All interested parties should report to the royal Quartermaster's office. Fear not citizens, our Queen will be found. Wisdom guide us.

Priest's Diary Page, identifies as "Report Information 5 of 6" in lizardman. It reads:

Well it appears our Lord Rak`Ashiir in his "wisdom" has cut our church's donation yet again. He claims it is to bolster the ranks of our garrison as many were wipe out during the Froglok incursions. However, I see more and more soldiers everyday, more that I ever have. And they are all equipped in the best armors the city's smiths can craft. This along with the recent replacement of our Bishop Screks with that coin grubber Biliaz leads me to suspect our King is planning on all but destroying our church entirely. I don't understand it, perhaps his missing Queen has driven him mad.

Student's Log, identifies as "Report Information 6 of 6" in Lizardman. It reads:

Missed mass again today. This is the third time this week now. It is a worthy sacrifice however as I was able to attend the Master's National Coin exchange class. Perhaps the clergy will change the time of their masses, then I'll be able to attend regulary. Although with the appointment of the new Arch Priest it appears mass may be discontinued altogether. I honestly hope so. I could attend many more classes as well as spend more time rubbing elbows with merchants at the bazaars. I think I'll have to miss tomorrow's mass as well. I heard the Laughing Leech Guild is taking members again.

After placing the 6 report pages in the Booklet, hit combine and return the combined Booklet to the Sentinel Spirit at loc +1250, +300 in Emerald Jungle.

You say, 'Hail Spirit Sentinel'

Spirit Sentinel says 'Ahhh good, let us hope what you have found will point us in the right direction. Hmmm...this is interesting. It appears the disappearance of the first queen may have caused Rak'Ashiir's faith to decline. From there, the first King Rak laid down the groundwork for the city's eventual demise. We need to learn what happened to the queen. Perhaps bringing this knowledge to the King's now cursed form will lift the mantle. We've learned that the last lord of Torsis, Ghiosk, was a bit of a historian. Find him and see what you can learn about the queen. Take what you find to my brother here In the jungle beneath the murky waters of a pond.
Your faction standing with TrueSpirit got better
You gain experience!

Proceed to next stage of the quest

The Three Books of Lord Ghiosk

You must kill Lord Ghiosk in the City of Mist and bring the three books drops to a Spirit at loc: +3685, -640 in Emerald Jungle. Reports indicate he's no slouch, so bring 3 full groups of your uber friends (level 55 +) to the party.

The Three Books Lord Ghiosk drops (accurate Iksar translation):

Book 1

Neh Ashiir's disappearance will always be cloaked in mystery. We of Torsis have a saying that goes "Neh's chances". We all know this is used to define an innumerable variable but not many know of its relation to the event in the early years of our fair city. For as many people as there were in Torsis there were that many theories regarding Neh Ashiir's disappearance. Others say there were political tensions between the queen and her lord, so much so that she had to leave to escape death. And for good measure a few pointed to the stars and said that people from beyond the sky took her. One thing all agreed upon however is that the relationship between the royal couple was decaying. Political scrutinizers noted small personal habits between the two that implied a separation of intimacy during their public appearances. Many even tie the highly publicized Crusade of Kirn into the disappearance of Neh as Kirn left the city only a few weeks before. It is recorded in many texts that the visage of Rak' Ashiir reflected his despair over his wife's vanishing although it is a well known fact that it was mostly an act played by the King to keep up his illusion of nobility. Perhaps one day we will find the truth but at this point it would mean little to the public.

Book 2 - Keeper of the House's Log

1. New wash basins must be acquired. Servant Hujin will see the Quartermaster and place the order tomorrow.

2. The chandelier in the main hall was finally repaired tonight. Payment must be sent to the contract holder tomorrow.

3. Advisor Snith ordered that I personally find and acquire 3 dozen finely made vials. What they are for he would not explain and was very firm that I do this as quickly as possible. Best to make haste to fulfill the order, rumours abound of the Advisor's mastery of the arcane.

4. We've been low on candles for the last week. There is no explanation for the shortage of wax says our civilian contract holder. Perhaps I should send a Palace Reaver escort with the next pick up crew. The craftsman may have the intelligence to figure the symbolism.

5. It is imperative that we return the High Scale's Icon to the church as discretely as possible. If Rak Ashiir returns from his journey early and discovers it was found in the royal bedroom it may prove disastrous. I cannot decide whether to place it ourselves with the help of our Black Guard, or to approach one of our contacts in the church. The less people that know of this the better. It might be prudent to ..remove.. the servant who found it within the sheets.

Book 3

Throughout the history of the High Scale it was common for the knights to practice complete celibacy. It wasn't until the controversial Kirn was given the hallowed title that contact between the sexes became tolerated. While Kirn wasn't the mightiest of the High Scales he was able to achieve many great victories in the name of our Lord of Fear. One being the battle known as the Bone Rending when Kirn lost his fabled whip, Thriaxis' Tail, as was still able to defeat scores of his enemies using his hands only. Before this battle many believed Kirn could not fulfil his duties as a leader and patriot for the people.

However Kirn's might and his lecture on the use of females in religious crusade and duty convinced the public that celibacy had its place in divinity but non-celibacy also had a place and value within the church. A shrine depicting Kirn among many women was constructed in remembrance of his controversial reign although his corpse was never brought back for burial as it was lost far across the ocean among distant brothers on faith.

Bring the three books Lord Ghiosk drops to a Spirit at loc: +3685, -640 in Emerald Jungle.

Spirit Sentinel says 'Hmmm, it appears the queen's disappearance wasn't as random as we thought. It also looks as if this High Scale were having some sort of affair with Neh. We have little but speculation at this point, so making it known to Nak'Ashiir would do nothing. Perhaps finding the resting place of the High Scale will show us more of what really happened. We suspect the icon mentioned in this log could now be located in the city's old temple. Find the icon and bring it to Kirn, wherever he is. Tell us what you learn afterwards.
Your faction standing with TrueSpirit got better
Forthyr saved.

Obtaining the High Scale Icon in the Temple of the City of Mist

Obtaining the High Scale Icon

Go into City of Mist.

Go across the bridge.

Open the gate.

Turn right.

Go straight forward through 2 arches.

In the last room you will find a temple with a waterfall running down its side.

Stay in that courtyard of temple, and pull skeletons, etc., from the first door you see at the base of the temple.

Open the door. Inside is another door directly in front of you, do not open this door, it leads to top of temple. Look instead to the right, where three skeletons spawn. Pull these skeletons to courtyard and kill them.

Go back into door, head right and ye will see a room set below ground level with three phantoms in it, standing on a raised dais. Pull and kill these phantoms. There are two doors beside the dais, one opening to the left and one opening to the right. Choose the left door. Inside is a small room with no monsters inside, and a small bag on the floor in the left corner. Click on the bag, you now have the High Scale Icon. Gate out.

Using Invisibility to Undead potion (Unlife Awareness) will get you past the last three skeletons and phantoms. They will still scowl at you, ready to attack, but it is a bluff. They will NOT be able to see you.

Be warned, however, as the golems of the area can see through Invisibility to Undead, and you may run across a couple on the way to the temple area.

There were no rogue-locked doors between the zone and the High Scale icon.

Proceed to High Scale Kirn in The Hole

High Scale Kirn

Proceed to The Hole near Paineel on Erud. Bring 3 groups of uber pals with you (level 55+). High Scale Kirn is located in the Tower BEYOND the City in The Hole.

Kirn's Respawn Time: 4 Hours

THE HOLE STRATEGY #1

Just want to make a post for how to do the hole part of the quest, as it is one of the more difficult feats we have.

I found out today that the keeper of the Tomb in the left hand courtyard of the revenant tower will eat 3 groups alive and laugh if you aggro him. the good news is that Invis to dead works in the tower.

Yes i know some of the revs still scowl at you but they will NOT attack. Go through the gate, run through the middle main doors of the tower and to the back where a single door opens to stairs leading upward. follow this up a couple flights to Kirn himself, then drop invis to dead in his room and kill the three revs in his aggro range. Kirn is indifferent, so no AE spells. give kirn the icon as soon as you have breathing space, kill him and evac out of there or invis to dead again and run out.

My raid failed today because we stopped to pull the courtyards and the keeper caught us. 15 coffins and four slow bodydrags with my halfling rogue later, i logged. The tower is dangerous, dont let the relatively easy time you had with the elementals fool you. Get in, get the ring and get out.

It took us about 4 hours to get to the tower. if your pullers have never been to the hole, urge them to make halfling rogues and get them there, bind them in paineel by the hole entrance, sow them and show them around. This will save a lot of time.

Dragging bodies is not easy. 11 mobs after the zone in, there is a dropoff you must jump down to progress, but you cannot reach coming back. To get back to the zone ye will have to have a high picklock skill and be able to sneak through the main castle to unlock a door leading back to the zone via a long bridge above you. Not possible with a 2nd level rogue, as lockpick is too low.

You are able to drag the bodies to just below the dropoff and kill your rogue, giving him a insta deathgate to paineel where you can return to the area from the top of the dropoff, and from there ye can summon the corpses of those below with careful manuevering on the lip of the ledge. time consuming, but it works.

There is a shortcut at one point that involves leaping down a waterfall just past the city. if you take this route, make it very clear to everyone that they should not jump off the waterfall's edge or run off the edge or they will splat like an egg instead of hitting the pool below. I believe that you take damage from water landings if you are encumbered, so make sure noone is lest they die. It's a loooong drop.

THE HOLE STRATEGY #2

Getting in the Tower:
We found this the hardest part - took over 2 hours to get from this area to Kirn. Here's my thoughts if they are helpful.

The exit from the city is a long winding tunnel. You find the quest npc for another class sitting near a pool... keep going... eventually you will come to an open area with the tower off in the distance.

The open area has 2 spawns - a rock golem and elemental. Kill those, move up. You have 6 minutes.

The open area faces the tower... dips down, flattening in the bottom before rising again towards the tower. In this area before the tower you will come across a few roamers... a rat and several rock golems and elementals.

There is a tunnel to the left which leads to, I belive, Master Yael. That's not where you want to go. The rat and some rock golems and elementals referred to above come from this tunnel and interrupt your progression.

There are a couple of revenant and wanderer roamers here too.

In front of the castle are two spawns - revenant/wanderers. 6 min spawn.

The question becomes pull to the first opening from the tunnel, pull to the flat or just keep on moving forward. We pulled to the flat to prevent continuously fighting the 6 min respawn at the top. This is tough as you attract all of the roamers from the Master Yael tunnel.

I suggest that you pull to the flat but do not pull the inside of the tower for one or two rotations... just bide your time splitting up the spawn from this area. Some rock golems in this area cannot be mesmerised by a (very talented) L57 enchanter... so you need some tanks to keep an eye on these specific high level golems when you find them.

When you get on top of the flat spawn, wait until the two revenants at the doorway spawn and then kill them. You then have 6 minutes to kill around 3 revenants in the first room of the tower. The trick here is to move inside... do not get sophisticated trying to pull the tower to outside - the respawn rate and number of mobs is likely to be too high. Then it's just a gritty room by room assault to keep ahead of the respawn.

Once you get to High Scale Kirn, give him the High Scale Icon:

WARNING: DO NOT use Form of the Great Bear while doing this. Reports that handing Kirn the Icon in Bear Form will BUG the quest causing him to NOT agro and NOT drop Neh's Promise Ring!

High Scale Kirn looks down at the icon in his hands for a long moment before speaking. 'Why did you bring me this? Are you here to accuse me of the queen's death?' High Scale Kirn chuckles venomously and continues, 'I am High Scale and beyond your petty laws. However, I wish the truth to be known. On my hand is a ring. If you can take it from me, show it to the queen and she will remember. However, I will not give up the ring easily. Defend yourself!'
Your faction standing with Truespirit got better
You gain party experience!!

NOTE: Kirn is initially non-agro to all, but will AGRO IMMEDIATELY the instant you hand him the Icon, so you may not see the above conversation fly by, or it's possible the conversation has been removed. Just hand him the Icon and then kill him. No conversation is necessary.

After Killing High Scale Kirn, he drops:

Engraved Ring
MAGIC ITEM LORE ITEM NO DROP
CHA: +5
WT: 0.2
Class: ALL
Race: ALL
Identifies as: Item Lore: Promise Ring of Neh`Ashiir.

Proceed to the Final Stage of the Quest

Kirn's Ring, Neh's Diary, Iksar Child's Tear, Lord Rak's Scale and

Kirn's Ring
Return to the City of Mist and give Kirn's Ring to Neh'Ashiir

Neh`Ashiir says 'Nothing is left to hide now. You shall have the truth. But truth is not won easily and if you cannot defeat me, you have not the ability to see that vengeance is served. Brace yourself!
Your faction standing with TrueSpirit got better
You gain party experience!!

NOTE: Neh is initially non-agro to all, but will AGRO IMMEDIATELY the instant you hand her the Ring, so you may not see the above conversation fly by, or it's possible the conversation has been removed. Just hand her the Ring and kill then kill her. No conversation is necessary.

Neh's Diary
Kill Neh'Ashiir and loot her Diary

Neh`Ashiir's Diary:

..another bazaar.. I was asked to judge..wrestling contest. It must have been the ten thousandth one... .week. Oh how I grow weary of...political monotony. The earlier days were much..exciting, crusades against..unworthy and smashing our opposition. Kirn's life must be epic indeed. He.. at me again during.. match. Hmmmm.

Give Neh' Ashiir's Diary to the Spirit Sentinel Wolf at loc: +3685, -640 in Emerald Jungle

NOTE: If you do not give Neh's Diary to the Spirit Sentinel before proceeding to give the Child's Tear to Lord Rak (see below), you may not have sufficient True Spirit faction to trigger Lord Rak and may not receive the Iksar Scale needed to acquire your Spear of Fate, requiring you to make another trip to the Plane of Fear and secure another Child's Tear from the Golem-spawned Broodling.

Spirit Sentinel says 'So, the truth is found! Rak mourned over the loss of his child instead of relishing the blessing of his god, Cazic-Thule. His wife and the High Scale then abandoned him in disgust, but even that was an aftereffect of what caused the king to turn his back on his faith. The child is the key! If we put the child to rest, Rak may repent of what he has done and the mantle may be lifted. The most difficult task is now at hand. Find the child, then take proof of her passing to Rak. I can feel the mantle's foundation crumbling! Now, go!
Your faction standing with TrueSpirit got better
You gain experience!!

Iksar Child's Tear
Proceed to the Plane of Fear and slay the Iksar Child.

The Iksar Child is a level one broodling. However, you must kill a Golem to get the Child to spawn.

TIP: If your guild is not Fear-ready, try to get into any Fear Raid offering your buffing services, perhaps even foregoing looting rights in exchange for dibs on the Tear.

Lord Rak's Scale
Return to City of Mist and give the Tear to Lord Rak' Ashiir.

NOTE: If you do not give Neh's Diary to the Spirit Sentinel before proceeding to give the Child's Tear to Lord Rak (see above), you may not have sufficient True Spirit faction to trigger Lord Rak's agro and may not receive the Iksar Scale needed to acquire your Spear of Fate, requiring you to make another trip to the Plane of Fear and secure another Child's Tear from the Golem-spawned Broodling.

. . . . Lord Rak' Ashiir is initially non-agro to all, but if you have sufficient True Spirit faction he will AGRO IMMEDIATELY when you turn in the Child's Tear, so be fully prepped and ready to fight!

IMPORTANT CAUTION: Lord Rak hits with a 2000 hp area affect spell! Recommended 3 mage fire pets works nicely. Once Rak has spawned from the Reaver:

1) Park the questing shaman and the mage fire pets around Lord Rak

2) Move the rest of the raiding party to the opposite side of the room.

3) Questing shaman hands Lord Rak the Tear. Rak will AGRO IMMEDIATELY, use his AOE on you (likely killing you), but also agroing the Fire Pets on him.

4) Have party stay back and watch the show while healers keep the Fire Pets healthy. If other mobs pop, the party can attack them, but be sure you DO NOT use AOE on those mob pops to avoid agroing Rak on the party.

5) The quest shaman should not move toward raid party, but rather stand there and try to heal yourself. You'll probably die quickly from the AOE. Have a cleric resurrect you back as soon as possible, loot the "Iksar Scale" and get party out. We fought our way back to zone, but evac works as well of course.

The Spear of Fate
Take the "Iksar Scale" to the Spirit Sentinel Wolf at loc: +3685, -640 in Emerald Jungle.

NOTE: The following conversation is not necessary. You may, if you wish, simply hand the Iksar Scale to the Spirit Sentinel and receive your Spear of Fate.

Spirit Sentinel says 'What is this? The scale of Rak'Ashiir's father? Then Rak has repented his mistake? But why is the mantle still in place? If Rak has repented, then the mantle should have dissolved since he was the one who initiated its construction. But is its initiation the key? How could we have been so blind? Kirn said Rak'Ashiir had the blood of his people on his hands but that is false. Rak merely pointed to a path that would lead them to destruction. It was the people who chose to follow.

You say, 'What is lost?'

Spirit Sentinel says 'The mantle was the product of thousands of faithless individuals. Not the single shroud we believed existed. Torsis is now truly cursed for all eternity as a great stain upon the universe. Today is a sad day, indeed. However, some good can still come of this. Your sacrifice and spiritual devotion in this matter have become legendary. You have waited for us at the bottom of the ocean. You have rubbed out a mighty rogue spirit. You have endured the black hole of Torsis and entered the a bode of Fear itself to save a child from eternal suffering. It is only fitting that we reward you with our greatest treasure, the [Spear of Fate].

You say, 'What of the Spear of Fate?'

Spirit Sentinel says 'The spear was constructed millennia ago by Thalger, the first human Heyokah. One of the most destructive wasichu of Norrath, Miragul, as he is known, had been traveling the world searching out all known magic. Wherever he went, he discovered and experimented with all forms of dangerous magic. Most of the world cannot even fathom what the Arch Necromancer was capable of. He had haphazardly discovered a way to directly create a mantle of negative spiritual energy similar to what curses Torsis. He himself had willed into existence one of these [black holes].

You say, 'What of these Black Holes?

Spirit Sentinel says 'Miragul often retreated to the frigid northlands to experiment in solitude. It was here that he created a black hole. Unfortunately for the small tribes of men who made the northlands their home, this new black hole threatened not only their livelihood but their entire existence. The mantle was so powerful it not only drained the spiritual energy of everything within its gaze, it also drained the life force as well. The tribes were threatened with complete annihilation. But one [powerful shaman] stepped forward and struck against Miragul's mantle.

You say, 'What powerful shaman?'

Spirit Sentinel says 'Thalger had been the first to pass our tests and the timing was lucky indeed. We supplied him with materials needed to construct a weapon that could pierce the very fabric of the [cosmos]. First, was the sharpened shoulder blade of an ancient lion matriarch. Then Thalger found a young sapling for the shaft and shaped it over the course of 45 days using nothing but his fingernails. He then split the top of the flexible shaft, lodged the blade into place and bound them together with the tanned entrails of an ox. Finally, he adorned the spear with the magical feathers of a an aviak elder.

You say, 'What of the cosmos?'

Spirit Sentinel says 'Miragul's casting was strong but it was a force brought into existence. This force was positive in nature, the opposite of nothingness. Even though it worked like a void, it was still created by an imposition of will. We figured that if we could rupture the planar boundary and create enough anti-existence or non-matter, the mantle might destroy itself. Thalger volunteered immediately to pierce the mantle as no spirits could even get close to it. In one act of devotion and singular purpose, Thalger rode the wind far above the land and with one colossal arch ripped a [breach] across the planes.

You say, 'What of the breach?'

Spirit Sentinel says 'The tear in the fabric of existence created enough negative material to cancel out Miragul's abomination. Thalger's strike was so perfect that he cut just enough planar material to destroy the mantle and nothing else. Unfortunately, Thalger himself was lost in the process. All that was left was the spear that fell from the heavens to the ground where we recovered it. We have kept it since then and now we wish you to have it. When you strike with it, you must have the same singularity of purpose as did Thalger when he defeated Miragul's mantle. Thank you, Heyokah.

Congratulations, Heyokah! You have received your Spear of Fate!:

Net Stat Results
The net stat adjustment results for equiping the Boots, Shield and Spear:

BOOTS:
AC 9
+ 3 STR, + 3 STA, + 3 WIS, + 3 AGI
+ 3 Disease, + 5 Magic, + 3 Poison
Clickable Instantaneous, Mana-free, Self-Sow

SHIELD:
AC 16
+ 3 STR, + 5 WIS, + 5 INT, - 3 DEX, - 5 CHA, + 30 MANA

SPEAR:
Damage 20, Delay 30
+ 10 STR, + 10 DEX, + 10 STA, + 20 WIS, + 30 HP, + 70 MANA
+ 10 Fire, + 10 Cold, + 10 Magic, + 10 Poison, + 10 Disease
Clickable Damage over Time: Curse of the Spirit (splurt-type)

NET RESULTS:
AC: 25
HP: + 30
MANA: + 100

STR: + 16
STA: + 13
DEX: + 7
AGI: + 3
WIS: + 28
INT: + 5
CHA: - 5

FIRE: + 10
COLD: + 10
MAGIC: + 15
POISON: + 13
DISEASE: + 13

Clickable Effect: Instantaneous, Mana-free, Self-SoW

Clickable Effect: Splurt-type DOT "Curse of the Spirits"

the above quest was originally posted from the old guild library as originally posted by Ibun