Vulak Ring (NTOV)

No replies
Offline
Joined: 01/14/2006

Kill the 6 lords/ladies, Lord Feshlak , Vyemm etc.. (if these are already down you can just go right to the ring) once all 6 are dead you can run over to Ring of Vulak, when your ready - Hail Thylex, and move raid into the room at the end with the spinning thing at the ceiling, then have you 16 waves total I think of killing drakes/dragons and shit, then Vulak pops. Vulak is like about like vindi, but fully slowable.

Details:
.._________________..
/..........1.........\
|.....................|
|2.........O......3|
|.....................|
|.....................|
.\__.............__/.
.....|.........|.....
.....|.........|.....
.....|.........|.....
.....|.........|.....
.....|.........|.....
.....|.........|.....
.....|....4...|.....
.....|.D..D..D.|.....

O = ring
1-4 = spawn points
D = Deathtouch mobs restricting retreat

Pre-Ring information:
1) Set up camp on the bridge. Stay in the middle area. Buff up
properly.
2) When everyone is ready, start the ring.
3) ONLY one monk goes into the ring. This is the Ring Trigger
(RT)
4) RT stays standing until mobs spawn. RT feigns once mobs spawn.
4a) If the RT dies, a Backup Ring Trigger takes his place until
the RT is back.
4b) RT stays grouped with a shaman to heal and a small enchanter
team.
5) Once the ring is clear of mobs, the RT stands again and
repeats.
6) Before every boss, and sometimes after as well, a CH/Gain
Mana will cast on raid.

Wave #1: 1 wurm approaches from behind, 2 drakes spawn in ring
.........RAMPAGING hatchlings will spawn randomly in the ring

Wave #2: one Templar (FLURRY DRAKE) spawns in the ring
.........RAMPAGING hatchlings will spawn randomly in the ring

Wave #3: two wurms come from behind and two drakes spawn in the
ring
.........upon any deaths, a carrion drake will spawn

BOSS #1: Zruk the Lifestealer spawns (4)
.........every time someone dies, a carrion drake spawns (1)

Wave #5: two wurms come from behind, two drakes spawn in the ring
.........RAMPAGING hatchlings randomly spawn in the ring

Wave #6: two split drakes spawn (2 and 4)
.........whenever a drake is killed, more spawn in the ring
.........11 each splitter, 22 drakes total (offtank one)
**We kept one of these all the way through wave 8**

Wave #7: three templars (FLURRY DRAKES) spawn in the ring, one
behind
***AE Tash the three in the ring and ae Slow, Bard invul handy here***

BOSS #2: Rathek the Tigerclaw spawns in ring with a RAMPAGING
racnar pet

Wave #9: five destroyers spawn, four in the ring and one from
behind
.........the destroyers proc a knockback spell **not really knockback, as much as knock like one foot**

Wave #10: two templars (FLURRY DRAKES) spawn in the ring
..........AE Tash

Wave #11: one templar and two destroyers spawn in the ring
..........AE Tash

BOSS #3: Vethrol the Skycaller spawns in the ring
.........procs 500DD + Whirl till you Hurl randomly

Wave #13: three templars (FLURRY DRAKES) spawn in the ring
..........AE Tash

Wave #14: three wardens spawn in the ring
..........3 each splitter, 9 drakes total

Wave #15: two wardens spawn in the ring
..........11 each splitter, 22 drakes total (off tank one)
***We off tanked one up until valuk spawned and had it dead***

BOSS #4: The Herald of Vulak'Aerr spawns in the ring
.........must be in melee range to cast on
.........doesn't hit hard but he does he fast

BOSS #5: Vulak'Aerr spawns (1)
.........Vulak'Aerr is rooted, so debuffs can be done before
engaging
.........his AE is now disease based and can be cured

The first three waves are very straight forward and simple. These should be used to practice assisting and killing drakes in a certain order.

Just make sure to keep everyone in the middle of the bridge, and time your rounds.. NINE MINUTES..