Terris Thule Raid Guide

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Joined: 03/21/2002

We will gather at the PoN Graveyard and form up the raid.

A. Getting to the Lair of Terris Thule.

This is fairly easy, but people tend to get agros and train the raid. To minimize this, we will kill the mobs between the GY and the jump rock to Hobs camp. After gathering at the rock, the MA group will go accross, pull the lone gator and then prepare for any adds that get agroed. The the rest or the raid will go accross. The way to get to the Hobs camp is to stand on the rock, angle North and slightly toward NW and run across, looking up till you are over land again. If you go to far west, you will end up agroing hobs. Once raid is accross, we wil move along the wall, past the hedge and kill the two undead guards at the PoNB zone and zone in. Once we get beyound this point, any latecomers are on thier own. We will not waste time trying to zone out and rez latecomers who die to respawned guards.

B. Approach to Terris Thules Dome

The entire zone is an twisting canyon that leads to Terris Thules Dome. We will do final buffs then start crawling to Terris Thule. NOTE: MGB WILL BE SAVED FOR THE EVENT. All the mobs along the way are undead. This is fairly easy also, eveyone will assit the MA and kill his mob. SA will tank any adds. The area just in front of the dome opening is a safe spot. We will set up there and prepare for the charge Terris Thule.

C. Battle with Terris Thule

(1) Initial Setup.
a. RL will appoint 4 kiters, preferably paladins, to kite the 4 Gargoyles when they activate (see part 5).
b. All casters will load thier best AE spells, Enchanters load AE stuns (see part 3).
c. Lead buffer will appoint buffers to rebuff the clerics and MA from the dispell in part 4. Most inportant is getting the clerics re-Cd and the AC/HP buffs back on the MA. A cleric other then the Main cleric should rebuff conviction on the MA. Also MGBers will be appointed to rebuff any of the raid that didnt make it out of the dispell zone.

(2) MA Charge - TT 100%
MA will charge in followed by clerics and slowers and then rest of raid will follow. MA will get agro and when he calls assist eveyone else will attack. Note TT is tethered to the dome and will bounce back to her spawn point if she is pulled to the opening or wall. This will also dispell any slows and debuffs on her, so we need to keep her centered. Raid will do full dps on TT untill the first event at TT 75% health.

(3) Butterflies - TT 75% health
She will summon a bunch of "butterflies" who will immediately be all over your raid force. When the butterfliess spawn, EVERYONE get OFF of TT and attack and quickly kill those mobs. The only ones who should still be paying attention to TT are your MA, and a cleric or 2 who are keeping him alive. Absolutely NO ONE ELSE should be attacking Terris-Thule. Once they are all killed, RL will call out "BUTTERFLIES KILLED RESUME KILLING TT. Clerics not healing the MA should immediatly klick any dead. If there are a lot of dead, RL will call for raid to stop attacking and only the MA and healers will remain engaged untill the call to attack is given again.

(4) AE 12 Buff Dispel - TT 50% Health
The next critical point occurs when TT reaches 50% life. She will cast an AE Dispel which will strip all of you of 12 buffs at once. At 55% Raid leader will call "EVERYONE OUT OF THE DOME. Everone except the MA and his healers will run out of the dome. At this point rangers and anyone else will long range attacks will continue to hit TT from outside the dome. When the dispell goes off, MA will call out Debuffed and the raid will run back in. Buffers will rebuff the MA and Clerics, using MGB if available. Once rebuffed, RL will call for the raid to RESUME ATTACKING TT.

(5) Gargoyles - TT 35%
At 35% the 4 gargoyles on the pedastales will activate. After the dispell, the 4 kiters will go to their positions and get ready to quickly agro the gargoyles. Kiters need to coordinate and kite in the same direction.direction. THESE GARGS ARE NOT TRASH MOBS... THEY CAN TRIPLE AND QUAD FOR 1100 DMG PER SHOT. At37% RL will call out "BE READY FOR GARGS..!!! KITERS GET READY..!!" when TT gets to about 38% or so. When the gargoyles attack, kiters will agro with stuns, snares or other low damage spells. (Gargoyles will summon if they get below 98%) and then KITE THEM around the outer area inside the dome, keeping them away from the main raid force and occupied until they can be dealt with. Each kiter will have a healer assined to them. The main raid will burn down TT.

(6) Killing Gargoyles - TT 0%
When TT dies, NO ONE WILL HAIL THE PP OR TOUCH THE CORPSE. Doing so will start the timer on the PP. MA will grab gargoyles 1 by 1 and the raid will assist in killing them. At this time a cleric not directly involve in healing the MA should click any dead.

(7) Hailing PP
Once the Gargoyles are dead and eveyone is rezed, RL will call to hail "A Planer Projection" . A good tip is to have a hot key made up that says /target A Planer Projection. This will make it easier to target in the crowd. After hails, loot team will distribute loot (see link at bottom for loot listing).

( 8 ) Final Flag
After PP hailing and loot distrobution, AE TL to bind will be done if a wizard is available. To get the final flag, everyone needs to go to the sickbay in the Plane of Tranquility and Hail Elder Poxborne to get final flag. This flags you for the Plane of Torment and is part of the preflag (along with Bertoxoulus) for Saryn.

Terris Thule
http://eqbeastiary.allakhazam.com/search.shtml?id=10334

Hunter Omegga Silvguard
90th Season Champion of Faydark
Forest Stalker of Norrath with 7k+ AA points.
Master Fletcher (300), Master Archer 375+AM3/EQ), Master Tracker (300), Master Forager (250)