Complete Heal Chain

7 replies [Last post]
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Joined: 08/11/2005

We have been using complete heal chains on some of our raids recently, and everyone has been more than willing to help. Each cleric should set up a social button to make using the CH chain easier. This one includes the pause time so that the chain's timing is more exact also.

Line 1: /kotgheal #1 Complete Heal inc >> %T <<
Line 2: /cast 1 (this will be the number of the spell gem you have the complete heal spell memorized on)
Line 3: /pause 40
Line 4: /kotgheal #2 next

The pause time can be increased or decreased as needed. A /pause 100=10 seconds, so the number of seconds you want to pause followed by a 0 is an easy way to remember how to set it.

It is important that the healers in the heal chain focus on the tank, or whoever the chain is set up for. We all care about our groups and want to keep them healed too, but unfortunately, if the tank dies it is likely most everone else will die too. We have some wonderful shammys and druids who are great healers and can heal the groups.

I know there are a lot of ways to set up the complete heal chain social. I use this one for the example because it is very simple. If all of us use the same setup, it will be easy to recognize in the channel. You guys are doing an awesome job!

Viv

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Joined: 03/07/2006
Complete Heal Chain

Good post Viv, and yes the clerics must focus on their target, purpose of cheal chain is to keep the MA alive. Their group will have to be monitored by another healer.

Be ready to switch to the SA or TA if the MA drops. Everyone should know who those are before the fight commences.

Make sure you are in range before rotation begins...u dont want to have your turn come and find you need to reposition. A range extension item comes in very handy.

Also, dont forget to send tells to your friendly necro's (like yours truly) for mana feeds. When we get to Xegony and Rathe you are gonna need em. Tells work best but use whatever means you feel necessary to let us know.

All clerics, other healers and necros should be in kotgheal for ready communication of needs.

I look forward to seeing alot more clerics at our raids, we can always use you and you play a valuable role.

/hugs

-Scarlette

http//en.wikipedia.org/wiki/Babalon

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Joined: 01/13/2005
Complete Heal Chain

I would like to add something with all the fizzles we have been experiencing since the cap was raised.

Line 1 /cast (spell gem that complete heal is in)

Line 2 (channel number) comeplete heal to %t (1)

Line 3 /cast

Line 4 /pause 50

Line 5 Next is (next healers name) (2)

this way if your first cast fizzles it will cast again automatically the numbers in parenthesis are your number in the rotation and the next healers number. this is so that during some of the really long rots we are going to have in PoTime the class leader can tell another cleric to jump into spot 2 (or whatever spot you were) in the rotation

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Joined: 08/11/2005
Complete Heal Chain

Changed my hotkey Laughing out loud I've been fizzling an awful lot since the cap was raised.

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Joined: 12/10/2006
Complete Heal Chain

I was in a guild that used this method, and we ran into problems with it. Later I joined a guild that told me to drop the heal now message, take a number in the rotation which is assigned by the person running the heal channel, and cast CH 2 or 3 secs after the cleric before me casts depending on the encounter. I wanted to learn all ways of healing, and when they told me "you are a cleric, you don't need to be told to heal", it made sense what they were trying to tell me.

The problems we were having in the rot channel were other classes talking in rot channel, trying to read through the cleric before you's message spam to know when it was your turn, and one of the clerics dying, going oom, or missing his heal for whatever reason.

As you know complete heal has a 2 sec recast delay.. This is how we set it up with 4 healers.

line 1:/cast 1 (or whatever number is your spell gem)
line 2:/1 CH ~~~%t~~~ ( 1 ) (number in parenthesis changed per lineup)
line 3:/pause 2
line 4:/cast 1 (recasts for you should you fizzle)

This method allows other clerics or druids even to easily jump into the chain if a cleric goes down or can't heal for whatever reason, ie lag, oom, etc..

4 clerics can deliver a CH every 3 secs with this and when your spell lands it is time to recast.. easy as pie.. 10 sec ch +2 sec pause=recast

5 clerics can deliver a ch every 2 secs with this if needed.. With the spot heals we have today and hots as well, imo we can drop the mobs that cough up 400hp/mana gear=)

Take care,
Ribb

Faremoni Shadowdancer's picture
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Joined: 05/09/2005
Complete Heal Chain

I'm not a cleric... But I occasionally box Otemia with Zhiztakha and as a sidenote to those socials, I'd like to say that you can overcome a LOT of that fizzling with this little bit of info mayhaps;

The '/pause ##' command can be combined with other commands on same line. Just remember that any pause that is sharing a line with another command will be executed after that command, not before it.
I know it looks a little backwards that way but it does work for fact.
So, to the point... You can make heal button cast the spell several times in case of fizzles.
The CHeal could then look something like this:

/pause 3,/kotgheal Patching up %T
/cast 1
/cast 1
/cast 1
/cast 1

The %t will return name of whomever you have targeted.
The pause of 3 is mostly there for the sake of Lag-spikes and that the name comes out correctly in chat channel. The chat channel name can also be replaced with the correct number (find out what channel has what number by doing /list )
Then you will chain-cast the spell no less then 4 times giving you a good chance of executing it even with a couple of fizzles.
Whenever the spell does -not- fizzle, the remaining cast lines will simply return a small message to you saying that you are already casting or something, but it does not interrupt the cast going off.

In addition to that CHeal button, you really only need one more hotkey for each tank (MA, SA, TA and so on) if you are swapping targets that way instead of having the raid-window up.
Example of target swapping key could be something like this (using Meboom as an example):

/pause 1,/target Meboom
/pause 1,/target Meboom
/pause 1,/target Meboom
/pause 1,/target Meboom
/kotgheal redirecting heals to %t

Again, the pause is for no other purpose then to work around lag-spikes and in the above case, the social will first try to target Meboom, then wait for 1/10 of a second and try targeting him again another 3 times with 1/10 of second between each attempt. It will take less then half a second before sending the text to heal channel and that text will return the name of whomever (if any) is targeted just to give you a last second confirmation that he really is targeted. If he isn't, that command will return the word Target instead of his name and you need to either get closer or use raidwindow or something to get a lock on him.

As a fair warning - Using the /target command is not 100% reliable in my experience. It's supposed to be, but it has one setback that SOE has failed to notice;
If your intended target isn't within your visual area on the screen, it will instead return something like You can not see anyone with that name around and so that will not work if you are facing away from the fight and the tank.
I have had it happen to me where the /target command misses out because of that, especially in crowded areas and I imagine you guys that are full-time clerics also fight the lag on the raids and sometimes have to turn the other way just to not freeze up.

Not sure if it has a range limit either. Try it out in groups and less dangerous situations maybe?
I'm just typing this based on what I have found to work really good for me when boxing and I have to have the Cleric "remote-controlled" with nothing but hotkeyed socials since I'm unable to turn around to Yurdas computer (it's placed slightly behind me rather then right next to me). I can only reach her numeric keypad and those are equivalent to the 10 social buttons. Eye-wink

 

*Yaaaawwwn* - Where's that dern coffee...

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Joined: 12/05/2004
Complete Heal Chain

When you have a channel set aside for cheal rotations the only people in there should be those in the cheal rotation and all that should be said in that channel is the rotation cheal message. If you have a different color set for the channel then all you see is the healing messages you need to see. The heal channel for all other heals is not spammed with rotation messages so those responsible for the keeping the dps and rotatiion healers alive are not distracted.
Cheal rotations should be set up in the heal channel so everyone there knows if the cleric in thier group will be healing that group or the ma. It also lets the necros know who is most likely to need feeds in the course of a long fight.

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Joined: 09/13/2006
We need to work on our CH

We need to work on our CH chains, I think that seeing as most raids these days need fast heals rather than ch's we are out of practice, both at keeping order, and at keeping time/rythem.