The final piece of the Bard epic involves a turn in with the undead bard in Old Sebilis. When the undead bard is up you give him a mystical lute boady and then he becomes enaraged and tries to kill the person who turned it in.
Foes
-Undead bard - level 57ish warrior mob
-Sebilite Protector - level 60 warrior mob - slowable
Minimum Level: 60 Maximum Level:60
Known Loot:
Black Sapphire
Blue Diamond
Diamond
Fire Emerald
Fire Emerald Ring
Hardened Clay Bracelet
Jacinth
Poison Wind Censer
Ruby
Ruby Crown
Sapphire
Spell: Aegis of Ro
Spell: Avatar
Spell: Banishment
Spell: Banishment of Shadows
Spell: Demi Lich
Spell: Disintegrate
Spell: Divine Intervention
Spell: Enslave Death
Spell: Entrapping Roots
Spell: Form of the Hunter
Spell: Greater Vocaration Water
Spell: Lure of Ice
Spell: Mala
Spell: Malo
Spell: Mask of the Hunter
Spell: Sunstrike
Spell: Torpor
Spell: Trucidation
Spell: Visions of Grandeur
Spell: Winds of Gelid
Spell: Word of Redemption
Staff of Battle
Star Ruby
Star Ruby Earring
-Tolapumj(Jumpy) -Tolapumj
Minimum Level: 60 Maximum Level:60
Known Loot:
Cap of the Insubstantial
Peacebringer
Spell: Aegis of Ro
Spell: Avatar
Spell: Banishment
Spell: Banishment of Shadows
Spell: Demi Lich
Spell: Dictate
Spell: Disintegrate
Spell: Divine Intervention
Spell: Enslave Death
Spell: Entrapping Roots
Spell: Form of the Hunter
Spell: Greater Vocaration Water
Spell: Lure of Ice
Spell: Mala
Spell: Malo
Spell: Mask of the Hunter
Spell: Sunstrike
Spell: Torpor
Spell: Trucidation
Spell: Visions of Grandeur
Spell: Winds of Gelid
Spell: Word of Redemption
Tolapumj's Robe
Needs to be handled solo - is next to 3 juggs so proabably need to fd pull
Trakanon and Spawnend Trakanon have the same stats and drops tables except that the spawned version does not drop the vp quest piece
Minimum Level: 66 Maximum Level:66
Effects Used:
Deadly Lifetap - 1500 pt lifetap (recast every 45 seconds)
Poison Breath - 1200 pt dd AE spell also 150 per tick dot - adds 9 poison counters - lasts 8 hours or until cured (level 57 cleric spell Word of Restoration cures it as does bard Aria of Ascenticism. (recast every 35 seconds),
Trakanon's Touch - teleports you to -1283, -117, -175 in Sebilis facing NE (this is in the shrooms area) If Trak touch you should Sit down and trak will proably summon you - Also MA and SA will have a CotH mage in ther group so you will need to yell out if you are trak touched so mage can call of the hero you back. (recast every 30 seconds)
Known Loot:
Blood Ember Breastplate
Cloak of Piety
Cobalt Breastplate
Deepwater Breastplate
Donal's Chestplate of Mourning
Elder Spiritist's Breastplate
Jaundiced Bone Breastplate
Mana Robe
Mrylokar's Breastplate
Poisoned Mantle
Siblisian Berserker Cloak
Singing Steel Breastplate
Spell: Aegis of Ro
Spell: Avatar
Spell: Banishment
Spell: Banishment of Shadows
Spell: Demi Lich
Spell: Dictate
Spell: Disintegrate
Spell: Divine Intervention
Spell: Enslave Death
Spell: Entrapping Roots
Spell: Form of the Hunter
Spell: Gift of Pure Thought
Spell: Greater Vocaration Water
Spell: Lure of Ice
Spell: Mala
Spell: Malo
Spell: Mask of the Hunter
Spell: Sunstrike
Spell: Torpor
Spell: Trucidation
Spell: Visions of Grandeur
Spell: Winds of Gelid
Spell: Word of Redemption
Tolan's Darkwood Breastplate
Ton Po's Bo Stick of Understanding
Trakanon's Tooth (Spawned trak does not drop this)
Undead Dragon Sinew
Undead Dragongut Strings - piece needed for bard epic
Wild Lord's Tunic
Needs
Raid force of atleast 20 is needed. Everyone must have their trakanon idol to get into sebillis. You get this from killing the froglok forage and hunter in trakanons teeth and turing in their medallions to emperor Ganak (who is also in tt)
Minimum needs are;
1-Coth mage (two is better)
2-Healer in each group with group heal
1-MGB AE healer (spirit of wood will work nicely to counteract dot)
1-necro to cast DMF the raid
(should also be ready to summon any corpses from shroom area just in case)
1-Shaman to PR the raid
5-High level nukers (with one MB wizzie)
2-enchanters for cc and to debuff trak's resistances
8-melee types
Several rangers using trueshot (with AM is a bonus) help too along with SK's with improved HT
Plan
Work your raid force to the first room on right past the hidden wall in Reets area. This is the buffing room. Two reets spwan here along with a roaming jugg.
Buff here while puller clears all juggs to ramp in trak's liar. This is where necro dmf's and shaman PR's the raid force. Any PR resist gear should be put on here too. MAges should summon the +15 PR items for everyone. Puller waits to pull protector when he is in front of liar by the top of the entrance. After protector is down Raid moves to bridge below Trak's liar. Next up is Jumpy and the few juggs by him. Raid moves up to jumpy's area whiech is on the right side of liar. Take him and nearby juggs out.
RAid will get to fm and health before doing turn in with UDB. Bard doing turn in and MA and SA should get Rune V. Also when UDB dies MA and SA should both get rune V put on them again.
That should leave the liar clear except for repops. Juggs spawn time is about 30 mins while protector and jumpy's is 3 hrs.
Killing UDB (Undead Bard)
This will be mellee only and will kill him at spawn site. Shaman will slow bard. The rest of the raid group will be at Jumpy's area to avoid aggro on trak when he spawns.
After bard dies Trak should spawn in the same spot.
All heavy Melees (War/SK/Pal) will engage with ma and sa gaining aggro. All should use their best Offensive DPS disc. After his first AE spell goes off (this should be called by all mellees) then the light tanks and casters charge into range. Rogues should use best damage disc and rangers should use trueshot. At the same time each chanter debuffs until it lands while at the same time all nukers start to unload(chaing their two best nukes). One shaman will be tasked with slowing trak from the start. Mages nuke and be prepared to coth back the ma and sa, if needed. If you are trak touched to the shrooms call it out - also you might try sitting down and maybe Trak will summon you back.
Once trak dies - everyone who is poisoned must yell out. I suggest making a hotkey. Druid will mgb SoW and each cleric should use Word of Restoration. Cleric with mgb Radiant Cure is a godsend for now.
Keys to winning
We must do about 36k in damage in about 1 minute to win.
To do this I recommend;
-All sk's use their improved harm touch (can be up to 9k in damage)
-One Manaburn wizzie - should be around 9k also
-All mellee use their best offensive discipline from the start of the fight
-Rangers use trueshot disc and bows
-All Nukers chain their two most effective nukes
-One shaman and all chanters(but one who is chain runeing the ma) debuff Trak asap - all others start either nuking or hitting with their best dot's.
-One shammy is on slow duty
Pets are ok to use although the ae is tough on them. Mages may wanna use water pets due to their high pr.
To emphasize this again - Killing Trak is not a subtle/finesse type of fight. Its like a bar fight - mean nad nasty, and you want to do as much damage as quick as you can.