Trials made easy....

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Joined: 05/07/2006

Sewers
Trial 1:

You can fight, lull/pacify, invis your way to the Anshriu (a non kos green con half way thru the map). Hail this NPC. Then fight, lull/pacify, invis your way to the Stonemite room. There should be 9 Age Stonemites. Kill them 1 by one. The AE rampage and you can not nuke it under water, so have lev of some sort on and be above the water to nuke and slow it. Once the last one dies the name charges you. He is unslowable and flurries. But is very gimpy. Do not die or you will miss flag. When the name dies you are flagged. Succor or /dzquit out. You can do this trial in 30 mins by lulling to the names.

Trial 2:

The cremetory is a fun one. You must frist gather 4 remains that drop off any mob in the zone. Each remain has a different name to it. Once you have the 4 remains (have a rogue loot them and its 100% easier) head to the furance room. Stuff here hits a lot easier then the frist trial. Once at the furances walk into the center and it should trigger the event. 4 names appear, the same as on the remains. Kill the 4 names. Once each is killed an untargetable wisp starts to head out. Once the last wisp reaches the Blue Crystal room the name pops and you have 1 hour to turn in the remains. If you have a rogue have the rogue run to the Blue Crystal room and hand in the remains. If you dont have a rogue I suggest you have an evacer. Evac to the zone in and start to pacify/lull towards the Blue Crystal room, this is faster then clearing back from the furance room. Once you are thre you will see a non kos name. Hand him the 4 remains and you are flagged. Succor or /dzquit at this time.
Trial 3:

Ahh the fun one.....

You zone into the bottom middle room on the map. Start clearing you way to the top left corner room. There you will find a non kos npc. But getting to him takes about 2-4 hours depending on your group. About half way you will find you have to go swimming. Everything in the water we have found on my MANY trips doesnt see invis but at the very top on the steps you will encounter a undead see invis mob. Off the the right of the stairs one can stand between 2 mobs and be not in range of aggro with invis off (many corpse runs Burb had to do there). I suggest you clear that hall. Cause there are 4-5 roamers within it. After that its pretty much easy pulling and lulling thru. Once in the name room I suggest you clear the room completely. Hand in the item you got after completing trial 2 to the name (I think 2 mobs pop on you when this happens). The name asks for 3 tools in 3 areas (zone in, cocoon, and wheel). At this time once the mobs if any aggro on you are dead. Succor to zone in (yes bring an evacer again). There should be mobs up in the room. Kill 3-4 and you will receive some yellow text that you have found the tool. Now invis and run to the bottom right room, this is cocoon. Most mobs will be gone and you can just run right over with invis. Kill again 3-4, get the yellow text that you have found the tool. Now start heading back to the name. Invis thru the water again as there are mobs. The wheel room is in the middle of the map and you take a left instead of a right (as going to name) to get there. Kill 3-4, get text. Now with invis run back to the name room, but have EVERYONE in the room before you hail. Hail the name and you are now flagged. Succor or /dzguit out.
Trial 4:

Is a blessing compared to 3. Once you zone in make your way to the guy you are told to find. He (non kos) is in the 2nd big room you encounter. EVERYONE hail him. Then start to make your way to the very last room on the map. The Cube mob should be up at this time once you hailed the npc. The npc says it needs its 4 map pieces. Kill the big cube in the last room and 6 non targetable baby cubes pop. At this time we are not sure if there is a timer. Start to clear you way back finding these cubes. 4 of the 6 will have map pieces. Once you have all 4 from the baby cubes head back to the name non kos npc. Hand in the map pieces and you are now flagged for Vxed. Succor or /dzquit out. Go see the High Priest and he says to go find his Apprentice. This dude is right outside next to the priest basically. Hail the Apprentice (careful a roamer roams right on top of him) and he gives you the next part of the mountain pass stuff. The new zone in is northish of the Apprendince in the rocks, but reguires an instance to zone in.
get a rogue in your group, he can sneak and do the handin unagro and run back out saving a good amount of time

If one doesnt get his target, they will all die. The extra mobs will kill the 2 on 1 tank fast.. and add will pop. And they couldnt drag them back up for heals. But it wouldnt wipe the raid.

MR. FABULOUS!!!!