Coirnav Strat

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Joined: 01/14/2006

The Script is started by killing the Guardian of Coirnav. From the death of GoC we have 14 minutes to beat the script or we get ported out of the zone.

The script composes of the following:

- 3 waves of 25 \"adds\" and one named
- 3 repoped named
- coirnav + \"adds\"

We will CoH to the camp spot, kill all the junk around Coirnav's lair.

Once Clear and ready to start script, this is how it will go:

Group formation:
Chanters, wizards and clerics to be grouped together as much as possible
Pull teams to group up: bard, monks, sks and rangers
Root teams to group up (2 of them): Shaman, paladins, rangers

Part 1: guardian of coirnav:
Simple pull to camp and kill using normal MT strat. Once he dies we have 14 minutes. upon his death 25 adds + 1 named spawn.

Part 2: Adds phase one
- Bard tags first named and pulls to far west entrance to the lair and FM's. Pulls begin
- Bards, Monks and SKs will proceed to work at pulling the adds to the raid in groups of 4 to 6. This has to be done fast.
- As adds get pulled, Chanters will AE Mez (stun does not work) and all AE'ers will fire (clerics included) goal is to level these fast and efficiently
- Tanks will F8 and take aggro, all non AEers will not bother with assisting but will just F8 and attack, max DPS (no discs)

Three minutes into the script, 25 more \"adds\" + named spawn

Part 3: Adds phase two
- Bard will pull 2nd named to the first root team who will snare and stun on inc to get aggro before chain rooting it.
- Bards, Monks and SKs will proceed to work at pulling the adds to the raid in groups of 4 to 6. This has to be done fast.
- As adds get pulled, Chanters will AE Mez (stun does not work) and all AE'ers will fire (clerics included) goal is to level these fast and efficiently
- Tanks will F8 and take aggro, all not AEers will not bother with assisting but will just F8 and attack, max DPS (no discs)

Five minutes into the script the last 25 \"adds\" + named spawn

Part 4: Adds phase three
- Bard will pull the named to the second root team, who will snare and stun and then chain root to maintain aggro.
- Bards, Monks and SKs will proceed to work at pulling the adds to the raid in groups of 4 to 6. This has to be done fast.
- As adds get pulled, Chanters will AE Mez (stun does not work) and all AE'ers will fire (clerics included) goal is to level these fast and efficiently
- Tanks will F8 and take aggro, all not AEers will not bother with assisting but will just F8 and attack, max DPS (no discs)

Once this round ends, all three named will respawn in Coirnav's lair.

Part 5: Named

Named will be pre-targetted with 3 Main tanks each getting one. 2 of the named rampage, one flurries. Rampage tank(s) will be called (all of the assignments are done in prep stages) again.
The named are rootable and when in doubt we will root if in trouble.

once pre-targets are done, this is how we will do this:

- The assigned will tag the named
- One of the MT's will ae taunt and go furious, to allow the other two tanks to get their aggro in
- Raid will assist the MA and smack down the named they are on then moving to the remaining named following the MA lead.

Once all three are done, any rezzing and rebuffing has to happen immediately

Part 6: Corinav

Well Coirnav is now targetable and has 25 adds aroudn him.
- A bard or someone DA's (use target DA if bard DA is down) will rush in, thru Coirnav to the back of the lair draggin adds with him and hopefully firing off the first AE.
-MT will move in AE TAUNT and go furious on coirnav, all other MTs will hold their AE TAUNTS and furious until the MT drops or the adds come back
- EVERYONE will go full out DPS on Coirnav, that means HTs, all Offensive discs, clerics nuking, melees kicking, biting scratching
- Coirnav is a MAX burst dps fight, it should last 15 to 30 seconds

If all goes well, we have just smoked Coirny, and hte adds despawn

Notes: If you kill the first three waves and respawn the named into the pit, but do not win, the script is down for 3 days +/- 6 hours. If you do not clear the 3 waves the script respawns in under 12 hours.