Raid Rules

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GENERAL

  1. Raid Leader is the commander of a raid: All instructions
    by the Raid Leader need to be followed. If you refuse to follow directions,
    you will be asked to leave the raid and TL’ed out. If you have questions
    or suggestions for the Raid Leader, please ask your Group Leader first
    as they may have the answer. If there is a need for more clarification,
    please let your Group Leader ask it from the Raid Leader.
  2. Get the In-Game Maps: 98% of zones have maps available
    for the in-game mapping feature. Get the maps and know how to use them.
    There is little excuse for anyone to get lost. To get the maps, follow
    THIS LINK from the resources page.
  3. Read the Forums: The website forums is our main source
    of news and information outside of game chat. It lists the Raids coming
    up and usually has special instructions posted there. Visit the forums;
    post there often; stay in touch. If you have problems with access, speak
    to an officer.
  4. Group Leaders: Group leaders bear a higher level
    of responsibility on raids. Part of their duties will include managing
    their group buffs, relaying orders to group members, updating the Raid
    Leader of group status, and being field commander for their unit. If
    you do not think you are up for the responsibility, please let the Raid
    Leader know if they assign you as a GL.

 

COMMUNICATION

  1. Raid channels – Everyone must get in the main
    chat channel before the raid begins. There's ALWAYS a main chat channel,
    a RAID channel, and a Heal channel. Other channels may be set up on
    an ad-hoc basis (like a pull or buff channel), so ask a guild member
    if you need to join any others.
    RAID channel: default /rsay
    Main chat channel: KOTG (everyone)
    Healer channel: KOTGHEAL (healers must join, others optional)

    These channels have uses:

    • RAID channel (/rsay) is used for COMMAND calls
      only. Unless the ENTIRE raid will benefit from it, you should not
      send a tell to the main raid channel. The main channel is really for
      the raid leader, the main tank, and other key raid members (Loot Master,
      Main Healer, etc). If you want to joke or play around, use emotes
      and SAY or groupchat or...
    • Main chat channel: KOTG – this channel is
      for general chatter during a raid. All attending the raid may speak
      in this channel. But please keep chatter to a minimum.
    • Healer channel: KOTGHEAL – for main group
      healers, which will always be Clerics and usually Shaman+Druids. This
      channel will be for heal calls made during the raid, including CH
      rotations. Anyone else is welcome to join the channel, but the only
      ones speaking in it should be the healers.
  2. Go LFG – Before a raid starts you should have
    /lfg ON and be at your keyboard ready to accept group invites. We will
    start the majority of our raids RIGHT ON TIME and if you're AFK you're
    increasing the chance of making us late.
  3. Use the AFK tag – If you are AFK for ANY period
    of time, turn on AFK and include a note about how long you expect to
    be afk. Notify your group leader at a minimum. If you are a shaman,
    you should notify other shaman that you're afk and for how long. If
    you're a cleric, you should notify other clerics that they'll need to
    cover your heals. If you're a rogue, notify other rogues that they'll
    have to assist with lock picking and pulling. And so on.
  4. Issues – Group leaders will handle all tells
    to the raid leader from a group. This will include informing the raid
    leader of problems in the group. i.e. Link deaths, lag issues or agro
    through a walls or any problem their group is having.
  5. Questions? – If you aren’t sure about
    how/when/why to do something, ask someone instead of trying to figure
    it out or just slide by unnoticed, it will save you and possibly everyone
    else from the consequences of a bad decision. IF YOU AREN’T SURE
    ASK. One of the things that make an excellent player is not only knowing
    what to do, but knowing what to do when you DON’T know what to
    do. The worse thing that can happen if you ask a question is that you
    will be pelted with a hail of halflings or learn something.
  6. Minimize the clutter – If you have a bunch
    of spam going to your main window, you will miss raid instructions.
    Set up your UI to minimize spam to your main chat window. You should
    not have ANY melee damage spam going to your main chat window. You should
    not have any spellcasting going to your main window (unless it's your
    own). You should also turn off the auction channel and anything else
    that could obscure the message.
  7. Take it to tells – The majority of information
    that in the past would often flow through the raid channel didn't need
    to be there. Before you use ANY channel, consider whether your info
    could be conveyed in tells. Don't burden other people with information
    that is only intended for one person. The better we are at keeping extraneous
    information out of our raid channels, the more attentive we can be to
    the mobs around us, to player health bars, and to the really important
    stuff.

 

PREPARATION

  1. BE ON TIME! – Raid start times are when we
    expect you to be there. Don’t be on time, be early. Be at the
    raid rally point by the time of the raid. Once at rally point turn on
    looking for group flag! You should have water, food and spell components
    you need before arriving. When the raid time rolls around, groups and
    buffing will start, and we will be moving or fighting within 30 minutes.
  2. Buffing – Group buffers will be assigned before
    the raid starts and will be announced. Pay attention to the buff list.
    (this should be a hot keyed list) Group leaders ONLY will request group
    buffs, and should be via tells. If you have a NEED for an individual
    (single target) buff, send a tell to that individual buff-caster. Assist
    Tanks should have a hot-key made for haste and other battle critical
    buffs that may be required during a fight. Always ask for buffs by name:
    not “cleric buffs pls”, but instead “Group Virtue,
    Group Symbol pls”. Know your buffs before asking; it will make
    the life of your buffer easier.
  3. Bring a ‘Raid Pack’ – Items you
    should attempt bring on a raid: resist gear, gate potions (mandatory
    for melees), shrink potions or minimizing device, invis potions (if
    you cant cast invis yourself), EB item, and components (peridots, tiny
    coffins). These are items you should start stocking up on and bringing
    to all raids. With the exception of a gate potion for melees, these
    items are optional…for now.
  4. Shrink – EVERYONE should endeavor to be shrunk
    during a raid. Some encounters require it, and most run smoother with
    it. Start buying shrink potions OR get a minimizing device.

 

RAID TIME

  1. Know your tank order – Raid Leader sets this
    order, and will periodically remind us during the raid. Remember the
    list or jot it down. Everyone should have at least the first two tanks
    on the order hotkeyed for assists. If you're a melee, you'll want to
    make sure you understand which mobs are being off-tanked and which are
    being main-tanked.
  2. Assist – This should be second nature to us,
    but unfortunately still has to be worked on. Never attack a mob unless
    the MA tank asks you to attack it. Never! If a mob seems to be ripping
    on a caster, then you can and should taunt it using damage-less spells
    (no dots, just debuffs). You should have a hotkey set up that says "/assist
    maintank" (no quotes). Attack NOTHING without using this hotkey,
    and only attack after the MA tank calls for the attack. Assist Tanks:
    Please keep your assist message short, and in ALL CAPS.
  3. Off-Tanking – Unless specified by the Raid
    Leader, additional MOBs coming on pulls that CANNOT BE MEZZED will be
    off-tanked. Off-tanking is where an additional MOB is engaged ONLY by
    the next Assist tank on the list, while the rest of the raid concentrates
    on the primary MOB engaged by the MA tank. Further adds will in turn
    be singly engaged by the next Assist tank(s) on the list. When the first
    MOB dies, the raid will /assist the next Assist tank till that MOB is
    dead, and so on with the remaining engaged MOB’s.
  4. AFK and LD – See above about AFK, but just
    to reiterate: put up the AFK tag, tell your Group Leader, and /follow
    a group member. LD’s, we know they happen, but only the Group
    Leader should announce it in channels. When you come back from an LD,
    immediately put up your LFG tag, send a tell to your group leader for
    re-invite, rejoin raid channels, shrink, and let others of your same
    class that you are back and ready for duty.
  5. Positioning – Nobody should be between the
    MA tank and the puller. Usually there will be an invisible line with
    the MA tank at the head of that line, do not pass it unless you are
    the puller or main Healer. When engaging a mob, nobody but the MA tank
    should be in front of the mob. Usually, only rogues should be directly
    behind a mob. That leaves the sides for all other melee to engage the
    mob. The only exceptions to this will be in corner tanking situations,
    where only the MA is in front of the mob, and all others are behind
    him. Watch the pushing of mobs, and be ready to switch sides when the
    MA tank calls for it.
  6. Moving – The Raid Leader or main Puller(if
    assigned) will make calls to move. First a ready call will be made,
    “Groups ready for MOVE?” Group Leaders should respond with,
    “Group # Ready”. When Raid Leader confirms all groups are
    ready, then the, “ALL MOVE” call will be made. Caps are
    important for his call, and it perhaps should be hotkeyed by the Raid
    Leader. Only after seeing the ALL MOVE call made should you move from
    camp. Group Leaders need to make sure their groups are ready to move
    before confirming ready. Moves should be made in short hops to make
    sure nobody is left behind and nobody gets lost.
  7. Camping Clerics – in cases where a wipe-out
    is almost certain, the clerics should be camped ASAP. The Raid Leader
    or Raid second should make the call to “CAMP CLERICS!” When
    this call is made, clerics will attempt to camp out. Everyone else should
    engage the mob in the attempt to keep agro off of camping clerics. After
    a cleric camps out, the “ALL CAMP” should be called. Then
    the rest of the raid can try to camp out if possible. Note: Camp Clerics
    does not mean EVAC or Gate. “EVAC” is a separate command
    that the Raid Leader will call only in special cases.
  8. Hold Calls – any player may request a hold
    on action, moves, or pulls during a raid, but such requests should go
    thru your Group Leader. Group Leaders can call for a hold of activity
    at any time. Please do not abuse this privilege and make hold calls
    based on non critical reasons.
  9. Loot – There will be a Loot Master assigned
    for a raid. The Loot Master will determine methods for looting. Nobody
    should be looting ANYTHING unless pre-authorized by the Loot Master
    or specifically told to loot.
  10. Pets – Raid Leader will determine whether pets
    are allowed or not. When at camp, idle pets should be placed on ‘Guard
    Here’ status to prevent agro problems.