Shaman Epic Quest
The Spear of Fate
WARNING:
This section is a SPOILER for the Shaman Epic Quest for the Spear of Fate. If you do not want to "cheat", do not read this spoiler. On the other hand, if you wish to complete the quest in as short an order as possible, read on and enjoy.
The purpose is to gather together in one place the steps, conversations and player actions that seem to have resulted in a positive outcome. Congratulations to the many shaman across all servers that have labored to solve this quest, and especially to Waring, 54 Barbiaran Mystic, Guild Mascot of Seven Dreams on the Lanys T'Vyl server for compiling his and others' discoveries together on the Shaman's Crucible Quest forum. Also, thanks go to Duhara Dreamweaver of the Vallon Zek server, Klubfoot Grimm, 57 Ogre Luminary an officer of Adjudicators of Wrath on the Cazic Thule Server, Forthyr Frostdrift Guildmaster of Emerald Crest, Belegurth D'Valaraukar, 51 Mystic on Xegony, Throm the Barbarian on Rodcet Nife and Valantor for some of the late breaking information and theories.
First to Complete the Quest:
Bakk of Xegony Server.
Congratulations!
Goal of the Spear of Fate Quest:
The goal of the quest is for mortal (Wasichu) shamans to work through a series of tests given by True Spirits in order to become hybrid mortal-spirits (Heyokah) and receive the Shield of Falsehood, a nice pair of Black Fur Boots (effect SoW plus nice stats), and, of course, the Spear of Fate, as their reward. As such, virtually all npc's you'll encounter in the quest are either True Spirits, or Heyokah contracted to work with the True Spirits
Beginning of the Quest
Beginning the Quest
WARNING
DO NOT perform any of the quest turn-ins while using Form of the Great Bear. This quest will only trigger with proper TRUE SPIRIT FACTION is detected by the quest NPCs. Reports have been received that being in Bear Form during epic-item turn-ins may BUG the quest NPCs to misread your True Spirit faction and cause the quest trigger to FAIL!
There are several methods for beginning the quest, among which have been reported are:
Ocean of Tears, loc +800, -5400, Capt Surestout
Rathe Mountains, (on cyclops hill), Blinde the Cutpurse
Butcherblock Mountains, +260, +1650, Peg Leg
Field of Bones, (marauder cave), Iksar Outcast/Manslayer
While the information here is gleened from conversations with Capt. Surestout, it is reported that any of the above will yield the same information and "tiny gem". Here is the Surestout method of beginning the quest:
Go to Gornit's island in OOT, approx. loc 800, -5400, kill Capt Surestout (green con at level 54, one ebolt kills him). A lesser spirit will spawn where he's killed, hail the spirit.
Capt Surestout died.
Your faction standing with PiratesOfGunthak got worse
Your faction standing with FirionaVie got better
Capt Surestout says 'You have run me through! Beware the Pirates of Gunthak.. They will avenge me.. Unngh!!
a lesser spirit begins to cast a spell.
a lesser spirit's body pulses with energy.
You say, 'Hail a lesser spirit'
a lesser spirit says 'Did you take this person's life, shaman?
a lesser spirit regards you indifferently -- You could probably win this fight.
You say, 'Yes'
a lesser spirit says 'Why have you taken this person's life? Did he threaten your life? Did you dislike him? Or was his death a profit to you in some way?
You say, 'He threatened my life'
a lesser spirit says 'I see. It brings me sadness to see another die, but his heart was black and a great nothingness. His body will become the grass now. Thank you for what you have done, shaman.
You say, 'Who are you?'
a lesser spirit says 'What, or who, I am isn't as important as what, or who, WE are. Do you wish to know more, shaman?
You say, 'I wish to know more'
a lesser spirit says 'That is good. Take this gem. It is a part of us like the clouds to the sky and is a wonderful gift from the grandfather. Take this gem to where the humans gather to spoil the land and water. Some call it a port. There you will find one of us, a shaman like yourself. Give him the gem and perhaps he will tell you more of the spirits.
Proceed to next stage of the quest
The Drunken Shaman
The Drunken Shaman
Head to North Freeport. Go in the sewers in the northwestern part of town, a little ways in on the inside of a colapsed wall is Bondl Felligan. Give the gem to him.
You say, 'hail Bondl Felligan'
Bondl Felligan burps loudly in your face and says, 'Bah! Leave me be, fool! You have nothin' I want and I certainly have nothin' you want.'
Give Bondl the "tiny gem".
Bondl Felligan says 'WOW, thanks! This must be worth a fortune! I could drink for a month after sellin' this to one of them fool merchants. I'm going to see how much I can get for it right now!
Your faction standing with TrueSpirit got better
You gain party experience!!
Next wait for him to move, follow him back out of the sewers onto the land outside, there he will stop and speak to you.
Bondl Felligan says 'What!? You don't approve of me buyin' some drinks with this gem? Who the heck are you to offer me a gift and order me what to do with it? Is this some kinda conditional kindness? Well? Are you gonna let me buy some booze with this or not?
You say, 'You can buy booze.'
Bondl Felligan suddenly becomes completely sober and says, 'Very well, shaman, please come with me.'
After this you can follow him to the Jade Tiger's Den or just go there yourself. Head up to the third floor, middle room and go inside. There you'll find a greater spirit waiting.
NOTE: After giving him the gem once, simply going up to him and saying "You can buy booze" at anytime will cause the spirit to spawn in the room. No need to travel back to Ocean of Tears, Field of Bones, Rathe Mountains or Butcherblock Mountains to initiate the quest again.
CAUTION: As backwards as it may sound, there are reports that repeating steps of the Quest may actually "over-inflate" your True Spirit faction and make later parts of the Quest "untriggerable".
Once you arrive at the Jade Tiger's Den . . .
You say, 'Hail a greater spirit'
a greater spirit says 'Greetings, shaman. Tell me, do you follow [Justice], [War], [Fear], or [Hate]?
Answer appropriately depending upon whether you are:
Barbarian [Justice],
Ogre [War],
Iksar [Fear], or
Troll [Hate].
What follows is the Barbarian response . . .
You say, 'I follow justice'
a greater spirit says 'Ah, a follower of the Tribunal from the North you are, then. You would be best served by speaking to my brother in the next room. Farewell .
Go to the other room as instructed by a greater spirit.
You say, 'Hail a greater spirit'
a greater spirit says 'It is good to see you. We're glad you trusted in our brother and did what was asked regardless of Bondl's intentions. This fills us with joy, as the [true spirits] work in ways most people would not understand and [trust] is the first lesson of the [Heyokah].
You say, 'What true spirits?'
a greater spirit says 'As a shaman, spirits are known to you. They aid you if you pay them homage and respect the world around you. They also will bend to your will if you are powerful enough. We are a part of the entire universe and we exist because people believe and feel us. However [very few] know us in this form. To mortals we are but ideas, [wisps of consciousness] in an expanse of emptiness and as difficult to grasp as breath in Everfrost.
You say, 'What trust do you speak of?'
a greater spirit says 'Trust is the glue of the universe. When one trusts others to do their part, it allows them to focus on what they must do themselves. The trust that others have in us also gives us the confidence to do our parts effectively, thus maintaining harmony. When one becomes dissatisfied with his part and pursues his own desires, this is called greed. And greed destroys the glue of the universe. This is why we wished the bandits under the grass.
You say, 'What very few?'
a greater spirit says 'There are only a handful of mortals we've judged worthy to be friends and, reluctantly, masters. We call them the [Heyokah]. Bondl is one of them and he helps to test those we believe might be able to grasp our existence. There are many troubles that threaten us and our home. We seek those with the wisdom, patience, and might to help us ensure the health of the cosmos. Whether you seek balance or personal power, this is important to you.
You say, 'What wisps of consciousness?'
a greater spirit says 'It is difficult for mortals to grasp what we are for we are not material that can be held or consumed. We are the spirit that drives beings to do what beings do. The wolf lives to run and hunt. When you ask for his aid, his spirit enters your body and you 'become' wolf. The ox is the personification of endurance and when he enters your body, you do not become an ox, you become all that is ox. I myself am the spirit of understanding.
You say, 'What heyokah?'
The greater spirit should give you the gem after you say the above line.
a greater spirit says 'The Heyokah are our mortal counterparts. Some are our friends who seek to help us in whatever goals we deem important. Some seek nothing more than to enslave and command us to do their bidding. We accept this and often make deals with those we realize are powerful enough to accomplish what needs to be done. To judge such individuals, we have prepared a test. We ask that before we enter into these contracts, the shaman walk the [path of the Heyokah]. We see you may be worthy. Will you walk the path? You will be rewarded for your efforts, albeit grudgingly.
CAUTION: DO NOT say the following line until you receive the gem by saying the above line. The next line will cause him to immediately despawn but will start the next quest for you.
You say, 'I will walk the path of the Heyokah'
a greater spirit says 'That is good. You will need to walk three paths before you can reach that of the Heyokah. The paths of patience, wisdom, and might. First, you must learn patience. Take this gem and go on a pilgrimage to an island in the great water the wasichu call Erud's Crossing. The Kerrans there are our allies and can show you to our next contact, Ooglyn. Give Ooglyn the gem and do what she asks. As you walk the path, remember what you've learned about trust.
Proceed to next stage of the quest
COLOR=red] The Test of Patience [/COLOR]
Head to Erud's Crossing. Find Ooglyn, a female ogre shaman, on the island. Approx. loc -900, 1600. She should be up, if not her spawn time is 2 hours.
Preparation:
Bind on the Island or Qeynos
Have SoW, Levitation and Enduring Breath up and running.
Have your pet spell ready to cast.
Have gate or evac, if wizard/druid in group, ready to cast.
Minimum Levels Required (more is better):
Solo: 49+ Shaman & pet (or even lower using Inviso to Animals)
Duo: Two 44+ Shamans & pets
Group: Well balanced high 30's or better.
You say, 'Hail Ooglyn'
Ooglyn says 'Ooooh, it you, shaman . Me's been waitin for you cuz our frenz say you comin an need da test. So's I gib you da test. Hmm, now where me put it? Ooglyn been waiting for sign for so long dat me forget where me put test. Keep your eyes out for sign while me look for test. Oh, hey, shaman, they gib you gem? I need dat gem, please, heheh.
Give her the gem.
Ooglyn says 'Ahhh, tank you, now me can...OH LOOK!! DA SIGN!!!! Oh, sorry you missed it. The sign show you where to wait for da test. Follow me...I like you so I take you there. We goin for a swim, shaman!
Your faction standing with TrueSpirit got better
You gain party experience!!
Ooglyn begins to cast a spell.
Ooglyn feels much faster.
Ooglyn begins to cast a spell.
Ooglyn is surrounded by a brief lupine aura.
Ooglyn begins to cast a spell.
Ooglyn's body pulses with energy.
After Ooglyn finishes casting spells, she starts to run away. Follow her until she disappears into the water. Then run out over the water (make sure you have levitation and some sort of underwater breathing on) and head to loc -1600, +4200. Dive down about 10 feet into the water and cast your pet spells. Then proceed to the bottom of the ocean and wait patiently as this test suggests.
Ooglyn may be waiting there for you there or she may not. If she's not there, no worries. It won't effect the quest.
Patiently wait at that location. Five different spirits or Heyokah will eventually spawn. Be patient. Your goal is to receive "a broken arrow" from Abe, and a "gem" from the Greater Spirit. As such, only the conversations with Abe and the Greater Spirit are presented here. Conversations with the others is merely "fluff". Did I mention patience?
NOTE: You will also have to fend off the regular Sharks and the much tougher Killer Sharks that roam the area while you wait.
TIP: Despite what ANY of the spirits or Ooglyn say to you, DO NOT leave this location. They are only trying to trick you. Remember, this is about Patience.
Now then, once you are at the bottom of the ocean at neg 1600 pos 4200 . . .
You say, 'Hail Abe the Abandoned'
Abe the Abandoned turns his head slowly toward you but his eyes never come into focus. You can't tell if he's looking at you, behind you, or right in front of his own face. Then ,suddenly, he shouts at the top of his lungs, 'HOOOOKAAAHEEEEYYYY! I AM [ABE]!'
You say, 'Who are you abe?'
Abe the Abandoned says 'Nothing is hidden. All is discernible if you only know where to look and you have the right [eyes]. Don't be angry with me if you can't get your eyes right to see what you're looking for. I'd lend you mine but I don't wear the same size.
You say, 'What eyes?'
Abe the Abandoned begins to draw a picture in the mud with his finger although it doesn't seem to make any sense at all. He points to his picture and nods approvingly at you, saying, 'You see? The curtains fell and it was naught but a dream upon a landscape that we thought we knew. The dream of the [Combine] fulfilled when we finally trimmed our fingernails and looked into the mud. And now we are abandoned, in a world that none can see, no one has the eyes.'
You say, 'What is the combine?'
Abe the Abandoned shakes his head in amusement and says, 'Heheheh, yeah, you'd think so, wouldn't you? But I guess not'
After a few minutes, Abe will speak again. Be patient!
Abe the Abandoned says 'Shaman? My time will soon be at hand and I fear I will never see our friends again. But the arrow must be given, our holy broken arrow. Shaman, will you bear our obligation and [give them the arrow]? You will know who to give it to when it is time.
You say, 'Yes i will give them the arrow'
Abe the Abandoned removes a quiver slung across his shoulder and solemnly hands it to you without a word.
A few minutes later . . .
Abe the Abandoned suddenly gasps and says, 'I have found it! I know the answer! Come with me and I will tell you. Eyes are everywhere and this knowledeg is not for everyone. Finally my centuries of waiting are over hahahaha! Follow me Shaman!
Stay glued to that spot. DO NOT follow him
After or before Abe spawns, a greater spirit also spawns . . .
a greater spirit begins to cast a spell.
a greater spirit's body pulses with energy.
You say, 'Hail a greater spirit'
a greater spirit says 'You have walked the path of patience and you now know what to expect. We are watchers. Our eyes are everywhere and we must be patient and quiet else we may miss what could be harmful. Can you sit still quietly and wait for just the right moment, then open your eyes with a fury and act with all the energy you have cultivated? Timing is everything, and without patience you cannot be sensitive to timing. You have shown your patience here and we believe you are ready to walk the [next path].
You say, 'What is the next path?'
a greater spirit says 'You know trust and patience. But before we can allow you to act in our name, we must know that when you do decide to act, you will make the right choices. We must ask that you now walk the path of wisdom. You must walk to the great plains and search out one of us. He is a wanderer, and it is his nature to drift with the winds and weather doing what he can to ensure understanding and longevity to all that respect their home. He will not be easy to find, though, and you must remember what you have learned down here to succeed in finding him. When you do, give him this gem and follow his instructions.
You will receive a "small gem"
Proceed to next stage of the quest
The Test of Wisdom
Head to West Karana. Look for a wandering spirit (looks exactly like a wisp).
TIP: You can stand at neg 500 neg 5300 in West Karana and he will path by you. I've now done this twice and never waited more than 20 - 30 min tops. He will also path by Tower 2, actually colliding with it on his journey. Just keep looking around so he doesn't slip by you. . . . - Belgar
Once spotted, run up to him and Hail him repeatedly at close range to get him to stop moving.
You say, 'Hail a wandering spirit'
a wandering spirit stops and flashes brightly for a moment. It seems to be regarding you with interest.
Give the "small gem" to the wandering spirit.
a wandering spirit says 'Oh, it is you, shaman! Good! You must hurry before it's too late. Go now to the Mountains they call Rathe and find them! They need your help quickly! They will know you when they see you and instruct you on how you can help, but you must hurry!
Your faction standing with TrueSpirit got better
You gain experience!!
Head to Rathe Mountains. You'll find Tabien the Goodly (approx level 32) at loc pos 6300, pos 1550. If you talk to him, the conversation is as follows:
You say, 'Hail Tabien the Goodly'
Tabien the Goodly says 'Oh thank Marr you are here, Waring . I was beginning to think I would be abandoned in my time of need. I have a [task] for you to complete in the name of my patron Mithaniel Marr.
You say, 'What task?'
Tabien the Goodly display his shield that must once have been shining and regal but is now scoured in cuts, dents, and chipped paint. He says, 'This shield is known as Marr's Promise. It is a sacred relic that was actually used by one of Mithaniel's angels on the Plane of Valor. Its value to our church is immeasurable and I have been charged with the protection of it. However, a patriarch of the false god, Bertoxxulous, is after my shield and me. He must be stopped! Please, destroy him and bring me proof of his death.
The other one is Glaron the Wicked (approx level 32), his loc is pos 2900, neg 1900. If you talk to him, the conversation is as follows:
You say, 'Hail Glaron the Wicked'
Glaron the Wicked says 'Are you the one they sent to help our cause? I should have known they would send a green witch doctor to serve Bertoxxulous and myself. Very well, you will have to suffice. I have a [task] you must fulfill if you wish to know the blessing of my god and impress your masters.
You say, 'What task?'
Glaron the Wicked brandishes a long, wicked-looking bone dagger and there is a horrid, diseased stench as soon as he unsheathes it. He draws another blade, shorter and wider than the first, of blackened bone with a larger than normal hilt, obviously for defense. He says, 'This festering blade is called Woe, and this scorched one is called Envy. They were created on the Plane of Decay by Bertoxxulous' own hands. He has judged me worthy of the protection of such holy relics. However, there is one in these very mountains who seeks to destroy these relics. End this idiot follower of Marr's life and bring me proof.'
Now both these guys are fools, what do we do with fools? We kill them. Take their items (Envy, Woe and Marr's Promise) back to West Karana and give all three to the wandering spirit at the same time.
NOTE: Marr's Promise will not fit into any bag, except either a Tinker's Bag or a Large Sewing Kit, for it's huge size.
NOTE: Conversation with Glaron and Tabien is not required to finish the quest. You may, if you wish, simply kill them outright.
a wandering spirit says 'You are close to passing the test, keep up the good work.
a wandering spirit says 'You are close to passing the test, keep up the good work.
a wandering spirit says 'It is unfortunate that it came to this, but nothing else was to be done. Both paragons had lost sight of their virtures to protect the items given to them. The mere protection of these material belongings was not as important to Mithaniel Marr or Bertoxulous as it was that they act with righteousness in their minds and purpose in their hearts. You saw this and acted accordingly. For that, we will reward you with the three treasures made into one to ward off the falsehood of possession, the [Shield of Falsehood]. You have walked the path and now, as your final test, we must set you along one [last path].
Your faction standing with TrueSpirit got better
You gain experience!!
You say, 'What shield of falsehood?'
a wandering spirit says 'Yes, I have taken Marr's Promise along with Woe and Envy and fashioned them together to create the Shield of Falsehood. Wield this in defense of possession and the weakness that comes with hoarding treasure instead of using it to accomplish your goals. May it serve you well, Barbarian.
Congratulations. You have now received ...
Shield of Falsehood
AC16
STR+3, WIS+5, INT+5, DEX-3, CHA-5, MANA+30
NOTE: The Shield of Falsehood will not fit into any bag except for either a Tinker's Bag or a Large Sewing Kit for it's huge size.
You say, 'What last path?'
a wandering spirit says 'You have trusted us along the paths we have set before you. You have been known to be patient and await the right moment. And now, you have learned the wisdom to act in our best interest. However, one last path awaits, to determine if you have the ability to act out what must be done. There are many troubles about the world we try to rub out but none is more serious than the curse on what the wasichu call the Emerald Jungle. Go there and find one of our spirits. Show them the gem you have been given and follow the path they set you on.
Proceed to next stage of the quest
The Test of Might