Wizard - AA points and spending them`

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Joined: 07/02/2002

Hello Wizzys,

I'd like to know what AA point you have. I have listed my and the order I have been getting them mainly from advice of some very talanted wizzys that dont seem to be playing anymore Sad

I have the follow:

General:
I went with the folow two as teh very first ones and maxed them
A. Innate Run Speed (it ws first kinda goes without saying why)
B. Innate Regeneration (I did this second to help me stay alive longer)

Pop:
A. Harvest of Druzzil ( gotta have mana now !! this is the AA to get, ir works with as an additional Harvest and you don't get stunned !!)

Archtype: ( after harvest you want to get the following)
( you wan the three main and important ones I would level them equally, all of them get 1 point then 2 and then for YEAH 3 points each)

A. Mental Clarity
B. Spell Casting Mastery
C. Spell Casting Subtilety( this of this as a life saver it makes the mob agro you less and helps also with chain casting)

Pop Adv: ( at this point I would follow thru with )
A. Spell Casting fury Mastery
B. Imporved Familiar

I will be writing more here of the whys and why not on the AA points, but i just woke you Smiling

P.S. the above order is what you should focus on to get your max dmg up, you will notice I have Call of Xuzi ( I love the swords Smiling I only have 1/3 in it and it gives out 2 swords Plus the spell sword make three, I did this for the cuteness of them and to help the tanks when there is nothing I can do but watch due to a totally resisting mob.

Tdar
Mr Wizard

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Joined: 06/01/2006
Wizard - AA points and spending them`

Well, will start off posting what I have with maybe a brief explanation.

General:
Innate Intelligence 5- (int = mana, mana = more nukes Smiling
Innate run speed 3
Innate regeneration 3

Archtype:
Spell Casting Mastery 3- (less fizzling = more mana, and it also provides the chance for you to use less mana, win win situation)
Spell Casting Subtlety 3- (Less agro gain, more nuking and pain)
Spell Casting Fury 3- (Criticals, enough said)
Mental Clarity 3- (I personally did this for MB, but mana regen is nice)

Class:
Exodus- (With how hard mobs are getting, helps for a quick get away)
Improved Familiar- (see invis, more mana, less fizzle, more mana regen = a wizard's best friend)
Nexus Gate- (this one was just for fun)
Spell Casting Fury Mastery 3- (More criticals...)
Mana Burn- (Now that MB is fixed, I find this spell a nifty thing to hold in your back pocket. 3k mana to do practically unresistable 12k damage and more if you crit, will leave you mana and help take a mob down in tight situations)

PoP A (1):
Planar Power 5- (allows you to gain more int and thus more mana)
Innate Enlightenment 5- (same as above)

PoP A (2):
Harvest of Druzzil- (free mana)
Allegiant Familiar- (Better familiar, everything from previous one enhanced)
Call of Xuzl 3- (started off as a toy... wait til next upgrade)
Fury of Magic Mastery 3- (Another line of crits)

Gates:
Wrath of Xuzl 2- (these swords hit upward to 150s and I believe have a proc, with 3 of them this makes a wizzy DoT and provides ample time to med up as it equals a couple nukes in damage before they done)
Advanced Fury of Magic Mastery 2- (...Criticals)

Omens:
Destructive Fury 1- (More... criticals... and It's only just begun)

Kind of pondering where to spend AA from here, aside from crits obviously. If anyone has some suggestions heh heh Smiling Greatly appreciated. Kind of pondering whether to get Mana Blast at the moment.

-Dallomar