I wasn't sure where to put a topic like this one. But I decided to finally put it in here since that is really what it is, Visions of Norrath.
For a starter, I would like the rogues in our guild to put here the things that see thru Shroud of Stealth AA. They are not many and it's easy to get spoiled rotten running around on tasks assigned by our honorable raidleader Omegga.
Here are a few things that I know for sure sees me even when sneaky-hidey if I get to close and will more then likely agro.
Skyfire zone; Dry Sappara (enormous and ugly dragon near Veeshans Peak)
Wall of Slaughter; Shadowhunter (roaming mob that looks like an overgrown Feran)
Thundercrest Island (instanced version - The Creator); On the hard missions where group average is like 70 or very close to. There has been 2-3 occasions where one of the roaming Island Spiritcallers or whatsitsname (looks like a drake) has actually been capable of see thru SoS.
Ruined City of Dranik; Souldrainer (giant roaming murkglider thing) and Lirah the Bridgekeeper both sees thru SoS.
Souldrainer goes almost all the way up to the bridge (north side) where Lirah is permarooted. We realized that the hard way during one of our raids for those of you that remember it. I have as of yet not run over to this zone to track down this mobs exact path, but I was on a corpse retrieval mission for someone when Souldrainer came floating on that cliffside ridge just before the tunnel that leads to the area north of Lirah. I lost sight of him shortly thereafter and didn't have time to sniff him out again but it appears that any time we do Lirah, we will have to deal with this guy also if he's up.
To my big surprise, none of the PoP gods ever saw me when hidden. During all the flags we did as I progressed to Elemental access, not even Rallos Zek the Warlord or Solusek Ro were able to see thru Shroud of Stealth. This might be good to know for my 'RATs' in the future when we do backflaging and Omegga wants you rogues to run off and look if a particular god is up and ready to be killed by our guildies.
Places to watch your step at (traps)
Solusek Ro Tower: On the far left of the five paths to minibosses, this one will take you to Xuzl, you eventually come to a tunnelsystem after all the five thousand stairs and the teleport brazier.
When the tunnel splits up to go left and right, there is a insignificant black rockformation on the ground in the middle of the intersection. This rock seems to be a triggered trap that will cause rubble and rocks to fall down on you. As a snooping rogue, I died here once because that rubble is considered an Are of Effect thingy and it busted my hide, caused the mobs to see me and I got the 'Loading - please wait' screen.
I never bothered wasting time seeing if this can be sensed and disarmed since I have noticed huging the right wall and go right in the intersection totally avoids the trap. Just a heads up tho if Omegga send you up here to look for Xuzl.
Chardok: The bridge that leads to the Royal building at the bottom of this zone has an AoE blast-trap on it. From the outside crossing the bridge, this trap is difficult to sense without getting to close and set it off. If you do, it's an alarm to the guards and mobs inside and you will moste surely go -SPLAT- before you know it. It can be sensed and disarmed from the outside, but it's hard and you must be patient going small steps on the bridge then use sense trap, take one step, sense trap etc etc until you find it. From the inside of building coming out, the trap is easily detected and disarmed right about where the door is.
The final locked door to Kings and Queens door (behind the library stairs) I believe requires at least 200 lockpicking skill. The room to prince can be picked by bards I think. but the other 2 has to be rogue with 200 lockpicking.
The floor behind the loicked door to kings & queens room is fony. After the locked door behind the stairs is open, make sure you hug left wall for a couple of yards moving in or you will fall down in the lap of the king himself and the 6 bodyguards he has in his room. He won't bother with a hidden rogue, but anyone else falling down there might be in big trouble.
Temple of Sshraezsa: This zone is lots of fun for rogues. but also tricky. No mobs that I know of sees thru SoS in here, but there are several doors and traps to play with. The one trap behind locked door going to Assassins room is the nastiest one. I really hate that one. Coming from the outside and going in to assassins room, the trap is easy to detect and disarm, but the other way... *sigh* - The placement of it right in the 90´ corner makes it almost impossible to detect without setting it off. I keep getting "you do not sense any traps" and I inch forward along the right wall doing another sense trap, and another, and another, moving half an inch at the time and then BOOM - the damn thing goes off in my face and the snakes repopped starts smacking me and the dot itself does hundreds damage per tick if you're unlucky with saves.
I think this trap has a glitch on it. You're not supposed to have to get so close to a trap that you set it off when using sense trap. Only 3-4 times have I been able to detect this one from the inside. Very annoying.
The Rhag 2 room is interesting trap also... Normally, a rogue only needs to be in the room where the trap is to sense it and disarm it (LDoN style).
This trap however, I had to actually take a few steps into the tiny guard room before Sense Trap detected it. It seems to be the door itself rather then the room that is traped. However, once detected, the trap was not making any problems.
Add to this topic as you have more information. I'd like to see what bards can do also. Easy to forget that rogues are not the only ones that can fix locks and traps.