Iane wrote on Keeper of Souls
ok for my sugestion on the play for the Keeper of the Souls..i have talked to a few that have done this sucessful before and had a few ideas for us. now just remeber some of this was done before mana burn/life burn even existed and some before mana burn was nerfed. so plz keep that in mind. this will not be a fun fight and there will be many deaths.
1. we need 3 main tanks MA, SA and back up SA; the MA needs to have no less then 5k hps going into the firght so we need to get a high lvl warrior.
2. 3 wizzards (been done with 2 after mana burn but before the nerf; so we need 3 of them). if you do not have mana burn then the next sugestion is Ice commet and any high end cold based spells.
3. druids more is better the higher is better if you are not lvl 60 and do not have moonfire; frost (lvl 57) is the next big sugestion as well as blizzard (lvl 54).
4. not sure who else out there gets cold based spells but if you do your needed.
5. life burning necros; if you are not 60 and you do not have life burn taps are supose to work on him. remember taps agro mobs so keep them to the min; will explain later.
6. 3 clerics are needed
all those that are not of the ones that will be doing the fight will camp out to an alt and join the channel and wait for us to say it is safe to camp back in. the reason for 3 clerics is 2 are needed ot keep the MA, SA, and back up SA alive till the fight is turned over to the dmg dealers. the 3rd cleric (Alouzin due to epic) will camp out with the rest of them. you will be told before the mob is pulled if you are going to be doing the fight or not.
the puller will bring the keeper of the soul to a safe area where the MA will be waiting the rest of us will be back out of agro range for the time being. the hope is (sorry to the puller) that the puller will receive the DT. if this is the case then the MA will engage the mob on the count of 10 all melee class will then count to 2 and attack there will be NO assit call. the MA should have agtro at that time. at 20secs (about 5 secs after the melees attack) the MA will be DTed and will go down. hopefully the SA has the agro but if not it hapens; at the second the MA goes down another count of 10 will be done the highest lvl druid will then attempt to snare the keeper (he is very hard to snare but it has been done before). when the SA goes down another count of 10 will be done it will be announced and then all the dmg dealers will count to 2 and NUKE; NO NECROS should be doing ANYTHING at this time you arre to be FDed near the fight site; ONLY when the mob is at 20% or lower are you to even consider doing anything if the fight is going bad DO NOT stand up and i mean it DO NOt STAND UP you are there to make sure if a wipe happens that the keeper is gone and the main cleric can log in and rez. we wil have around 20secs to take the keeper out if not done at that time we will most likely wipe
if you are a dmg dealer that is asked to do this fight and you do not know how to kite plz speak up you will be asked to camp out with the others you will be of no use to us you must be rdy to run and nuke and run and nuke. if you get hit you will not make it and draw undo agro.
i for one can do around 3600 dmg with moonfire in 18secs if i do not go down or get DTed i can do more i can cast moonfire 12 times or over 13k dmg in about 90secs.
just my 2 cp worth
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My (Omegga's comments)
You need a death touch sacrifice and a puller. Last time when we were setting up and I lost invis he DTed right way. We still need to find out if a necro with Harmshield can pull a DT mob and absorb the DT. I think the DT recycle time is 45 sec and the KoS has 32k hp.
In reference to kiting, idealy the nukers dont want to get agro becuase it means the melees have to chase a ping-pong MoB. Also it means you will likely get the next DT. Also, when kiting, if we have not cleared all 6 splitters before engaging, you dont want to kite out of the safe area and agro one.