For those of you that want to check out mercs you can do a /testcopy and load up on test to check them out, here is a copy of a post by the Dev Steven Klug on the test forums.
*** Mercenaries ***
This update enables the purchase of mercenaries.
The Seeds of Destruction Zone Sneak Preview Event is also available on the Test Server!
A web tutorial on the use of mercenaries will be coming later, but here is some info and tips:
- Mercenary liaisons are located in PoK and starting cities.
- Mercenaries have an initial hiring cost (based on quality of the merc and your level) and an upkeep cost that is charged from money in your inventory once every 15 minutes.
- Mercs take up a slot in your group and take their share of xp.
- Mercs will level up (or down) with you.
- Initially there are healer and tank type mercs.
- Mercs change their behavior based on their current stance and on the group role assignments of the group.
- One of the more useful group roles is the puller role. Setting the puller role on your group puller tells the merc AI to not engage the mobs or heal the puller until they are in camp.
- A tank merc will only taunt if it is set to the main tank role. Though it will still attack and behave as a secondary tank if it is not set as main tank.
- Some mercs are not available until you have completed certain content. But Apprentice mercs (tier 1-5) and Journeyman mercs (tier 1) are available to everyone.
- The difference between grades and tiers of mercs are numerous. The mercenary descriptions on the liaisons are a good guide to the differences.
- Mercenaries are not 100% confident. There are circumstances where they may lose confidence and leave you in the lurch. The chance of this happening is higher with the less expensive mercenaries.
- You can suspend your mercenary if you need to make room in your group for a real player (or if you just don't need the merc at the moment). However there may be minor time penalties for doing so.
- If your mercenary dies, you can revive him (a button on the mercenary manage window) after a certain amount of time has passed. You will be charged the upkeep cost at the point the merc is revived.
- Some zones do not allow mercs, and your merc will automatically be suspended if you enter them.
- You will not be allowed into a raid if you currently own a merc.
- The passive stance is universal to all mercs and will cause them to do nothing other than follow you. Also, if left in the passive stance for an entire billing interval (15 minutes) you will not be charged the upkeep cost
NOTE: FOR TEST ONLY! The mercenary initial hire cost has been reduced to zero so that /testcopied characters can try them out more easily.
Have fun! Experiment! Let us know what you think. Please post feedback on the In Testing Discussion forum!
*** UI ***
Fixed a UI inconsistency issue in Group Window (the font on the second gauge percent sign was 1 size too large and the alignment of the first guage text need to be moved by 1 pixel)
Fixed a problem with toggling betwee the last two targets if last target was selected by clicking the group window or player window using the mouse.
The Group window now supports the Player gauges and roles for custom UIs.
Fixed an issue where all items in any list window would display a tool tip regardless of whether there was a tool tip string defined.
*** Misc ***
When a corpse is ressed, it should poof if there is no longer any experience (or items in the case of old corpses) stored on the corpse.
Fixed a bug that caused groups to be out of sync when a group member went linkdead.
Fixed a bug with /hidecorpse looted that caused it to hide your own corpse when you looted it.
Fixed a bug that caused active and suspended pets to be lost when their owner went link dead.
Optimized the packet traffic for the target buff window. This should result in significant improvements in lag.
Message edited by SKlug on 10/09/2008 16:07:39.